Showing posts with label Sekigahara. Show all posts
Showing posts with label Sekigahara. Show all posts

Saturday, April 19, 2014

Rotating Volleys of Merchandise: The Battle of Nagashino as Pop Culture Phenom


A few years ago we ran an article about the ‘Selling of Sekigahara’-how battles from Japan’s past were a popular subject for merchandising and found their way into all sorts of pop culture venues. It’s not unusual to see them featured in tabletop board games, video games, models, figures, toys, dioramas, TV programs, movies, and even weapon reproductions. Recently the SA podcast ran a feature on a battlefield archeology conference where the Battle of Nagashino in 1575 was a subject of one of the presentations, so we thought it a good time to run a similar feature on the merchandising of that famous battle that we’ve had in waiting for several months. We’re sticking to Japanese-produced items here, so you’ll have to read about GMT’s interesting depiction of the battle in their tabletop wargame ‘Samurai’ elsewhere (as well as similar efforts in Brian Bradford’s ‘Killer Katanas’ and ‘Total War: Shogun 2’). Likewise, we’re not going to discuss much in the way of books on the battle as they fall a bit outside of pop culture merchandising (although many of them are indeed pop culture efforts). With that in mind, here are some of the products fired the way of shoppers by the soldiers of corporate Japan. 

In passing, we’ll mention several sims/wargames dealing with the battle that have been released over the years. From the 1980’s is “Oda Teppotai (Oda Gun Corps)”, a hex-based rudimentary electronic game that’s beginner friendly, being on the difficulty level of early Avalon Hill games. A step up in complexity is “Nagashino: Shitaragahara Kassen (Nagashino: Battle of Shitaragahara)”, found in War Game in Japanese History #7. It’s a European-style game with area movement and card play that adds specific events and randomness to the proceedings. Finally, there’s Game Journal #23’s “Namida No Shitaragahara (Tears of Shitaragahara)” (one of two games found in this special Nobunaga Senki issue, the other being Anegawa). This hex based effort is the most detailed, accurate, and complex of the three listed here. Since we’ve covered all of these in varying degrees of detail on the Samurai Archives Forum, we’ll just refer you there for more details (particularly the Japanese history war game thread). 

Next up is the recent 90 page mook “Nagashino no Tatakai (Battle of Nagashino)” from Gakken (publishers of the popular pop culture history series “Rekishi Gunzou”). While at first glance it appears to be a pretty standard examination of the battle, the volume’s gimmick appears just inside the back cover. There’s a 3D four-panel fold-out map of the battlefield with troop positions along with a set of 3D glasses for your viewing pleasure. The 3D is of the old-fashioned blue/red 1950’s comics variety and truth to tell, the effect isn’t very good. However, the rest of the book is. Like most Gakken books it’s loaded with maps, charts, biographies, photos, and artwork. Particularly nice are several double paged spreads that show three/quarter bird’s eye views of the area at different points before, during, and after the battle. There are maps for every level-strategic, operational, and tactical, along with more detailed topographical maps. In-depth breakdowns of the armies and the types of unit tactics, weaponry, and defenses employed are shown. The entire campaign is examined with the climactic battle earning expanded coverage. Biographies of most of the major commanders present are given along with their actions during the battle (as expected, Oda Nobunaga, Tokugawa Ieyasu, and Takeda Katsuyori get the lion’s share but even their less famous vassals such as Hara Masatane get mentions). As a bonus, there’s also some nice material on the earlier battle of Migatagahara. Modern day photos explore the battlefield as it appears today. The history is a bit outdated (for example, the barricades are shown as being placed along the entire length of the line as well as having advanced redoubts-see Thomas Conlan's "Weapons & Fighting Techniques of the Samurai Warrior" for why this probably wasn't the case, or check out the excellent video tour HERE), but overall it’s a solid effort. Other volumes in the series include other of the ‘big four’ battles of the Sengoku- Sekigahara and the Siege of Osaka. 

Looking at a 3D battlefield is one thing, but building your own is much more fun. For those interested in giving that a try there’s “Nagashino no Tatakai (Battle of Nagashino)”, part of Facet’s “Sengoku Kassen (Warring States Battles)” papercraft line of products. This inexpensive and entertaining kit gives you everything you need to replicate and bring to life a famous painted screen of the battle. You get a base of the terrain and two sheets of various types of soldiers, sashimono, barricades, and castle sections. Punch them out and bring the battle to life! Enterprising miniature enthusiasts could even build a war game around it. Sure, it’s non-scale, but so much fun you won’t mind a bit. 

More in scale and of interest to miniaturists is Aoshima’s “Nagashino no Tatakai” plastic model kit, part of its “Japanese History Sengoku Battle” series. Aoshima produced a popular series of 20 samurai kits, each themed to a specific type of soldier, an individual leader, a defensive/offensive work, or even a subset of five kits dealing with Chushingura. As the years passed they would produce themed packages encompassing several of these kits along with additional items to make a diorama. There were the battles of Kawanakajima, Sekigahara, Migatagahara, a couple for Osaka, Shimabara, Odawara, an ‘Edo Elegance’ effort, and several kits showcasing the Date, Sanada, and Takeda clans. There was also the one we’re looking at, Nagashino. It was comprised of kits 4 (spearmen), 5 (arquebusiers), and 10 (Oda Nobunaga). A plastic unpainted base was included along with ‘grass’ to sprinkle on it, dowel rods and twine to construct barricades, and paper curtains to construct Nobunaga’s headquarters along with several flags. Ahead of its time, the kit was careful to show a mix of spearmen with the gunners rather than the masses of firearm toting samurai as seen in Kurosawa’s “Kagemusha”. The kits, while issued years ago, are regularly reissued and can be found cheaply on auction sites. 

But by far the best item featuring the battle to date is Videre/Oshiro Diorama Restoring Shops’s “Mikawa: Nagashino Castle”, the initial entry in their ‘Shirorama’ series of Japanese castle dioramas. This package has as its centerpiece a 1/1500 scale of the grounds and buildings of Nagashino Castle, the Tokugawa structure under siege by the Takeda whose relief precipitated the battle. Featuring an attractive 3D prepainted base, modelers can paint and add the included fences, walls, watchtowers, and buildings scattered about the several enclosures (‘maru’) of the castle. While most castle kits focus on the tower ('tenshu') of the castle (often the only part that has survived to the present day-or been reconstructed)-and for castles that never saw combat at that-this one is much more representative of the type of fortresses that were actually used in the Sengoku. Noted castle historian Fujii Hisao has overseen the development of the kit and the reconstruction is as accurate as possible. However, as well done as the diorama is, it’s only the tip of the iceberg of what’s included. 

 

There’s also an excellent 66 page book that details the history of the castle along with the battle itself. It’s loaded with maps, photographs, charts, and period artwork. The history of the castle contains the most up-to-date information, including the results of several recent digs. The battlefield history also contains much of the most recent scholarship, although it too presupposes barricades all along the line. Detailed painting and assembly instructions are given for the diorama. And since my wife told the retailer she was buying it for an English speaker, they included an excellent 68 page English translation by Ninomiya Hiroshi. It reflects the better scholarship also and among its sources are several excavation reports conducted by the local education system. There are quite a few interesting secondary sources used as well. It’s probably the best published English language treatment of the battle to date, being much more reliable than Stephen Turnbull’s outdated Osprey effort. 

Also included are two reproductions of antique maps of the castle, making for a nice wall poster-as well as being useful when putting the diorama together. There’s a great overhead shot of the castle and its environs that comes into play with a feature we’ll talk about in a bit. And-get this-there’s even a SOUNDTRACK CD. How cool is that? Yes, while building the diorama, you can chill out to several tunes specially written and performed for this set by Japanese guitarist Yamada Koji (best known for ‘Passport to Heaven’). 



And the coolest feature isn’t included in the box, but is rather downloaded through Itunes. It’s the Shirorama Nagashino Castle App. If you don’t own the diorama set, then the app does absolutely nothing-you’ll just see whatever you point your device at. But point it at the well done box artwork, or the aerial photo we talked about in the last paragraph, then the Sengoku comes to life. An animated AR version of the castle is superimposed upon the art/photo, featuring soldiers, rivers with running water, and a 3D rendition that can be examined from any angle. The app even challenges you to find the castle’s commander, Okudaira Sadamasa, squirreled away somewhere in the maze of defenses. It took some time, but we managed to ferret him out. Mikawa: Nagashino castle is the complete package, blending together several disparate elements to create a whole that is interactive, entertaining, and educational-showing once again that pop culture is an excellent way to bring history to the public at large. 

So that’s a good note to end on. There are other notable examples, such as the “Briefcase Diorama” of the battle that has over 50 miniature figures and opens up to a detailed prepainted layout of a section of the battlefield. There was a popular “Romance of History: Battle of Nagashino Bullet Revolution” series of plastic candy toys produced by Furuta that allowed buyers to build their own versions of Takeda Katsuyori’s army and their Tokugawa/Oda foes. And there’s the excellent full sized arquebus replica made out of wood and metal that was included with the premium edition of Koei’s “Nobungaga’s Ambition” 30th anniversary set. But this short sampling has given you a taste of the rotating volleys of merchandise that Japanese retailers have laid down on consumers looking for a taste of the battle of Nagashino-and the attraction that it continues to exert on the popular imagination over 400 years after it was decided.

Friday, March 19, 2010

Modern Sammyrai Wet Dream: The History Channel’s Musashi Special

While cable’s History Channel isn’t producing an abundance of original shows dealing with actual history these days (instead giving us stuff like Monsterquest, Pawn Stars, American Pickers, Ax Men, and Ice Road Truckers-most of which are enjoyable fare), I was intrigued to see a promo for a new two hour special entitled ‘Samurai’. Well, at least I THINK it’s new-since virtually all of History Channel’s specials on pre-modern Japanese history are entitled ‘Samurai’, it’s hard to tell. It’s copyrighted 2009, so close enough. My wife Ayame was visiting from Japan and I thought it would be fun for her to see the West’s take on Japanese history. We were expecting the usual History Channel fare-nice visuals with a mixture of fact and legend that’s a small cut above most pop culture books. What we got was a modern sammyrai’s wet dream-an idealized two hour homage to that most overrated of samurai, Miyamoto Musashi.

The warning bells went off immediately when we saw that the show was going to be hosted by a martial artist, Mark Dacascos. As my father-in-law’s fond of pointing out, any history project with major input from a martial artist tends to be highly inaccurate and unreliable (as they’re usually only concerned with the promotion and glorification of martial arts). Well, OK, it could be worse-instead of Dacascos, they could have used Stephen Hayes. Dacascos is an accomplished martial artist, has appeared in several entertaining movies and TV shows (I remember him from ‘Crying Freeman’, although it was Shimada Yoko putting her goodies on display that provided the dramatic high point of the film), and seems like a nice enough guy-but it’s painfully obvious he knows little about Japanese culture or history.

Then things got real ugly. Dacascos stated that the program was going to focus on his attempt to follow in the footsteps of Miyamoto Musashi and rediscover the spirit of the ultimate warrior.
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What followed was two hours of the worst hero-worshipping dreck I’ve witnessed in a long, long time. The likes of it probably haven’t been seen since Leni Riefenstahl’s ‘Triumph of the Will’ back in the 1930’s. Loaded with historical errors, misconceptions, and-dare I say it-assclownery, sitting through it was an exercise in discipline and self control. Ayame thought it was one of the funniest things she had ever seen, especially since it was filmed in such a solemn and serious manner-she giggled throughout most of the show. For sheer brutality to Japanese ‘samurai’ history, it’s perhaps only been exceeded by the books ‘Samurai Battles’ and ‘Samurai: The Philosophy of Victory’. Here are some of the points that really rang the bell on the ol’ BS high-striker…and these are just the ones I remember. I would have taken notes, but I didn’t want Ayame to think I’m THAT much of a history geek…

-About a third to a half of the two hour running time consists of shots of Dacascos driving around Japan, using public transportation, sitting in his hotel room, or practicing Kung Fu. Great if you’re a Dacascos fan-not so great for history buffs.

-Despite being one quarter Japanese (as he continually reminds the audience), Dacascos butchers most of the few Japanese terms and words used in the show. ‘Edo’ is pronounced ala ‘Speedo’. A wooden sword is a ‘bokutwo’. Kumamoto is Cumamoto (well, maybe when Brick McBurly is visiting). And when referring to multiple samurai, he adds an ‘s’. This of course would earn him an immediate ban on the SA.

-Musashi, naturally, is referred to as the greatest samurai in history. Even though he’s not mentioned once in the six volume Cambridge History of Japan or most other serious histories.

-Musashi’s sword style was the original sword style used by samurai and everything after that branched off of this. This is every bit as ridiculous as it sounds-even the show mentions multiple other earlier sword schools.

-Even though a samurai was expected to be proficient with all types of weaponry, his primary weapon in battle was the sword. Well, not really-depending on the era, it would be the bow, naginata, spear, or arquebus. In battle, a sword would be a weapon of last resort.

-Bushido is brought up as the code that all samurai lived by. I weep and clutch my copy of Animeigo’s “Bushido-The Cruel Code of the Samurai” for solace.

-Hideyoshi is called the Shogun of Japan.

-Wheeled US Civil War cannon are shown as being present at the Battle of Sekigahara.

-It’s stated that 80,000 died at Sekigahara. Wow! That would mean roughly 80% of the troops that actually engaged in battle that day died. To say nothing of the wounded. Whose butt did they pull that figure out of?

-Dacascos states that at Sekigahara the “record shows that Musashi distinguished himself in battle”. Gosh, Mark, what record would that be? It’s not one I’ve ever heard of, or any American or Japanese historians have either. In fact, a great many of them doubt that Musashi was even AT Sekigahara.

-When describing Musashi’s duels with the Yoshioka school in Kyoto, the fact that he ambushed and killed a child as part of his initial attack in the final meeting is never brought up-even though there’s an extended recreation of the battle. This theme continues throughout the program-anything that portrays Musashi as less than heroic and the ultimate warrior is conveniently omitted.

-In a similar vein, Musashi's notorious lack of hygiene, reluctance to bathe, and his skin disease is never addressed.

-Musashi’s ploy of arriving late to duels was the first instance of psychological ploys in samurai history-he originated the concept of psychological warfare in 1604. Well, except maybe for that Sun Tzu guy. And the hundreds of recorded instances of psychological ploys covering the thousand years of Japanese history before Musashi, going back to the earliest surviving written works in Japan.

-Dacascos is seen performing random kata in the middle of the night with a katana while on an elevated pedestrian walkway across one of the busiest intersections in Kyoto. Nothing like leaving viewers with the impression that it's perfectly legal and all right to carry a sword around modern Japan and whip it out in the middle of a major city.

-In a particularly painful moment for your reviewer, Dacascos is sitting around and musing (this isn’t a direct quote since I didn’t write it down, but it’s close): ‘I think I’m realizing…I think I’m beginning to understand…the sword is special to a samurai. I think…(extra long dramatic Bill Shatner pause here)…the sword could be called…the soul of the samurai’. Dacascos says this with so much gravity and reverence that you’d almost believe he’s the first person to have this idea, even though it’s almost always in the first paragraph of every pop culture book on the samurai.

-While showing how a sword is forged, it’s stated that this forge uses only traditional medieval methods. While the smith uses an automated power hammer to pound out folds.

-Dacascos is helping out with traditional tandem hammer pounding on a sword. With a look of awe, he states he can feel energy radiating from the hammer. Thankfully, that’s as far as it goes-Dacascos doesn’t become the SA’s infamous ‘Dancing Sword Guy’.

-When the duel with Kojiro Sasaki at Ganryujima is examined, it’s the typical ‘Musashi, all alone, arrives late with boat oar and kills Sasaki’ scenario. No mention that Musashi actually had a large group of his followers with him, that it’s likely he only wounded Sasaki in the duel, and that Musashi’s posse later ambushed and killed Sasaki.

-The modern day town of Fukushima is referred to by Dacascos as ‘a town full of samurais’. No, Mark, samurai were removed as a class way over a hundred thirty years ago. Having samurai ancestry and taking part in reenactments doesn’t make you a samurai. It’d be great if they were, because then my father-in-law would be one and could make me the family heir. This bit also leaves viewers with the mistaken impression that the members of the Takeda School of Archery live a traditional samurai lifestyle 24/7, eschewing all modern conveniences.

-Samurai are described as the only group of people in world history whose sole job for over a thousand years was the practice and perfection of the art of warfare. Well, their sole job except for running farms, estates, day to day menial labor, and a million other bureaucratic, political, and administrative duties ranging from signing treaties with foreign countries to being a sandal bearer.

-The World War II Japanese super battleship Musashi was named in honor of Miyamoto Musashi. No, no, no! Like its sister ship the Yamato, it was named for a Japanese province in accordance with the existing naval naming standards.

-The battle of Osaka was the last battle in samurai history (and they have Musashi fighting on the side of the Tokugawa). Guess these guys haven’t heard of the later huge conflict of Shimambara, the scores of battles in the Bakumatsu, or the myriad other smaller battles. Which brings us to…

-…the fact that Musashi’s adventures during the Shimambara rebellion are not brought up despite the fact that as a staff officer of the Ogasawara it was a major episode in his life. Obviously, giving details of Musashi’s role in the wholesale slaughter of tens of thousands of peasants (many of them Christians) would tend to take the shine off the figure Dacascos is painting. Not to mention the fact that Mr. Invincible Sword Master was put out of action after being hit by a peasant with a thrown rock. Yes, the ‘Ultimate Warrior’ was defeated by the lowliest of the low, a completely untrained peasant with the most basic of weapons.

-The Tokugawa Shogunate banned all guns. Wrong again-there were tens of thousands of guns, likely even hundreds of thousands, in Japan, moreso than any European country was able to field at the time. This includes the Edo period, the time of the Tokugawa Shogunate.

-The samurai as a class ended in 1853. Nope, sorry, they held their status for another 20 years or so during which some of the most famous incidents in samurai history took place.

-Musashi was different from every other samurai because only HE was able to achieve enlightenment. Dacascos really says this. I suppose all those other samurai who retired, took religious vows, and devoted their lives to Buddha and the kami were just poseurs.

-In the one part of the show that rang true, Musashi’s modern day popularity is traced primarily to the Yoshikawa novel ‘Musashi’ which is described as romanticized and largely inaccurate. It should also be noted the show gives virtually NO mention to what Musashi was best known for before the Yoshikawa serial/novel appeared-his skills as an artist. Before the novel came out, he was far better known for his ink paintings and sculptures than for his reputation as a swordsman.

And this was just the very obvious, factually incorrect stuff. There’s more for those who dare to sit through it. All in all, it was the most wretched cesspool of blind Musashi worship and butt kissing imaginable. It points out the dangers inherent in letting a martial artist, real (as in Dacascos’s case) or imagined, within 100 miles where actual history is concerned (unless the martial artist in question is Karl Friday). ‘Samurai’ rivals Romulus Hillsborough’s book ‘Ryoma-A Renaissance Samurai’ for pure unadulterated adulation. For the hordes of Ghost Dog watching, video game playing modern sammyrai who profess to follow the ways of Bushido in our honorless modern world, it was a wet dream come true.

There were two moments in this production that encapsulated the entire fiasco for me. One is where Dacascos is hanging onto the straps of a streetcar and holding forth on the glory of Musashi-with a sticker promoting the ‘SMAP’ boys hovering over his head, seemingly giving its tacit approval to the ongoing buffoonery. The second even gives a possible explanation for where all the inaccuracies on display stem from. As Dacascos sits in his hotel room reading (more accurately, looking at the pictures in) an English language coffee-table book on samurai, I recognized that the book was written by none other than Stephen Turnbull. Need I say more?

Thursday, November 26, 2009

Selling Sekigahara: The Legacy Of The Taiga Drama

One of the more popular manifestations of pop culture history in Japan is the yearly Taiga Drama produced by national public TV station NHK. Beginning in 1963 and usually based on popular historical novels, they’ve featured virtually every period of Japanese history. They can range from sticking to history closely (2000’s Aoi Tokugawa Sandai) to deviating wildly from it (2003’s Musashi). This year’s drama, Tenchijin, falls in between the two extremes as far as historical accuracy goes. The story of Uesugi vassal Naoe Kanetsugu seems to have proven popular among both Japanese audiences and Western ones alike. With a new hour long episode every week of the year, it provides something for Japanese history buffs to look forward to on a regular basis. Most Taigas have a short ‘historical’ segment at the end, providing background on one of the personalities or places featured during the main body of the episode, helping to spark curiosity and boost tourism. These short segments reinforce the mini-boom of interest in the subject matter that Taigas create, with documentary programs, books, biographies, movies, video games (there have actually been licensed video games based on the official Taigas), board games, and all sorts of novelty merchandise being created to cash in on heightened awareness. Tenchijin is no different, not only making Naoe a ‘star’, but also popularizing his cohort Ishida Mitsunari. Ishida was the ill-fated commander of the so-called ‘Army of the West’ opposing the eventual victor Tokugawa Ieyasu and his ‘Army of the East’ in the Sekigahara campaign. Sekigahara was also the epitome of Naoe’s career, as he and the Uesugi clan played a major part in how the campaign in the northeast played out. This past October was the anniversary of Sekigahara, and late September saw a slew of new books, games, and the like released to tie in with Tenchijin (although not as many as were seen during the battle’s 400th anniversary in 2000 in conjunction with the Aoi Tokugawa Sandai Taiga). This week, we’re going to be taking a look at some of these Japanese language releases.

Most Shogun-ki readers will be familiar with Rekishi Gunzou, Gakken’s lavishly illustrated pop culture ‘mooks’ (a hybrid of a magazine/book). They’ve produced many mooks dealing with Sekigahara over the years (and reprinting a lot of the same stuff with a new title), but this September added a new twist to Sekigahara. They released ‘Sekigahara No Tatakai (関ヶ原の戦い, Battle of Sekigahara)’…in 3-D. Yes, there’s a pair of 3-D glasses bound into the book with a large fold-out map that features a 3-D view of the battlefield complete with troop positions. This is the only part of the 96 page book to get the 3-D treatment-but the combination of maps of the campaign and the battle, gorgeous artwork, photos of artifacts, and engaging text make it an entertaining and fun read. There’s a four page timeline of events from the campaign along with the page numbers in the book where they’re examined. There are over three dozen maps (divided among traditional ‘plain’ maps and bird’s eye views of the battles in progress), and every aspect of the campaign is covered. Whether you want to know about the activities of Kato and Kuroda in Kyushu, Hidetada’s dalliance with the Sanada at Ueda Castle, the battles around the Maeda holdings in Kaga, the many castle sieges, or the fighting between the Uesugi and Date factions in northeast Japan, you’ll find them all multiply mapped out. There are extensive sidebars that examine the key figures and commanders of the campaign as well. For lesser known figures, there’s an additional section full of mini-biographies. Finally, the reverse side of the large 3-D fold out map shows the layout of Sekigahara today along with rail stations and directions to tourist attractions on the battlefield, each of which has an accompanying photograph. This little treasure is cover priced at ¥1300.

Released a bit earlier this year was a similar work, Kessen Sekigahara (決戦関ヶ原, Decisive Battle of Sekigahara), #11 in Futabasha’s series of mooks that recreate Japanese history through the use of computer graphics. In many aspects it’s similar to the aforementioned Rekishi Gunzou volume-heavy on illustrations and light on text. However, the maps and battlefield tableaus are recreated using CG and miniatures, giving things a more realistic look. It focuses more on the actual battle than the Gakken book, but gives you a real feel for how it played out. You’ll be put right behind the barricades in Ishida’s camp and in the middle of the Shimazu’s escape through the ranks of the Eastern Army. The view from the Tokugawa headquarters that takes in the entire battlefield and all the troops scattered about is not only gorgeous, but helpful for understanding Japanese tactical warfare. The castles that took part in the sieges surrounding the campaign such as Osaka and Fushimi are elaborately rendered and ‘reconstructed’ in CG. Many Sekigahara painted screens are broken down and examined in detail. There are illustrations of individual troop types and the gear they would carry. It also contains artwork similar to that used for Osprey books-these feature key points from the battle, such as Ieyasu biting his nails waiting for Kobayakawa to defect, Mitsunari receiving news of the inaction of the Mouri and Kobayakawa, and the escape of the Shimazu troops after the battle had been lost by the Western Army. It also has great ‘regular’ maps in the back showing what area of Japan was controlled by which daimyo at the time of the battle, along with a chart showing their holdings, wealth, troops they could muster, and other information. This book also has a ‘tourism’ section; however, it shows many of the sites associated with the campaign rather than just the battlefield. While smaller than the Gakken book at 52 pages, it’s priced to sell at ¥933.

Sekigahara has been a favorite subject of gamers in both Japan and the West. With two upcoming games by GMT and Hexasim, the battle has produced 20 (at least) full blown highly detailed tabletop simulations/games. September saw the release of three-and two of them were to be found in the pages of Game Journal #32 (put out by Simulation Journal in Japan). Sekigahara Taisakusen: Sekigahara He No Michi (関ヶ原大作戦:関ヶ原への道, Sekigahara Grand Strategy: Road to Sekigahara) recreates the broader campaign, stretching from Osaka castle and the satellite castle battles in the west to the campaign pitting the Uesugi against the Date in the northeast. It’s a hex based simulation with 90 step-based counters (color coded into the Tokugawa, Eastern Army Allies, Ishida’s Army Of The West, and potential Western Army Defectors, each with clan mon) and 16 cards used to introduce random events into the game. Nyuusatsukyuu Sekigahara (入札級関ヶ原) covers the actual battle of Sekigahara itself, and its title is a clever play on words-it can mean ‘Bid For Rank Sekigahara’ but can also be read as ‘Bid For Decapitated Heads Sekigahara’ (referring to the severed heads of slain enemies presented by samurai to their lords). The game’s best feature is a well done two piece map of the Sekigahara battlefield that includes the areas off to the east that saw only a small amount of fighting (which are often left out by other games). This better simulates the precarious position Ieyasu put his forces into during the battle, and the potential disaster that awaited him if the Mouri stationed at this rear had been better motivated. No cards in this game, but a few more step-based counters (99) in a huge variety of colors with clan mon on each. This too is a traditional hex based game, eschewing the trend towards going to area or point-to-point movement systems. The order of battle is detailed and well done, with a good amount of differentiation. It’ll prove useful for armchair generals who want to compare the varying strengths of each contingent. The ever-shifting alliances in the power struggle are also a key feature of the game. There are really nine factions at work here-the Eastern Army frontline forces (largely composed of former Toyotomi retainers), Ieyasu’s contingent, the Eastern army ‘road’ troops at the army’s rear, the main Western army, the Kobayakawa, the Shimazu, the Kikkawa, the ‘Mouri Group’ east of the main battlefield, and the Western army turncoats that historically defected when Kobayakawa did. Gameplay tends to run along historical lines, so the Western Army faces more of a challenge.

Both games are of low-to-moderate complexity and consequently play smoothly, with Nyuusatsukyuu Sekigahara being an exciting nail-biter (just like Ieyasu was said to do during the battle!). The magazine also includes a number of historical articles on Sekigahara and the forces and personalities involved along with a multi-page Manga that offers up gameplay tips-you get a chance to read about the actual history and then replay it. The designers weigh in with their thoughts on the two games. There’s a look back at other Sekigahara wargames produced over the years and an article on the classic game ‘Sengoku Daimyo’. Reviews and features of other wargames and simulations round out the 84 page issue-at ¥3600, it’s a particularly good value for Sengoku simulation aficionados.

Japanese History War Game Quarterly #3: Sekigahara Seneki (関ヶ原戦役, Sekigahara Campaign) was also released in September, and features a simple recreation of the campaign in a point-to-point movement format. It’s an ideal game for those new to the Japanese language-the rules are written with the intention of being short and easy to understand. Games play out quickly and tend to have a high fun factor, not getting too bogged down in number-crunching and looking up rules. While the map is somewhat unattractive (being largely a series of holding boxes), the 80 game counters are excellent. They’re organized by clans and contain leader units-they can also be flipped over to switch sides. They’re color coded into different factions-Ieyasu’s main force (although many can and will defect), the Date, the Maeda, the Satake, and Mitsunari’s main force (also with many potential defectors). 30 cards are used to liven up the game. The production quality of the magazine is outstanding-it’s squarebound in stiff covers, has a plastic bubble and baggies for easy storage, and the magazine and rules are bound into the side of the book across from the bubble. Unique to this publication, there’s a full color Manga strip that runs in the margins of the rulebook explaining some of the game’s subtleties and strategies (and where the goofy female main character always ends up screwing over the serious male lead character). The entire 32 page magazine is given over to articles dealing with Sekigahara, and also includes a section spotlighting many Japanese movies and TV shows about the battle. It also uses illustrations of the game map and counters to show how the historical campaign unfolded. JHWGQ’s goal of producing low-complexity, quick and easy to play games has proven so popular that it’s already spawned a companion magazine that features warfare the world over. It weighs in at ¥2800. It looks like the upcoming JHWGQ #4 is going to be a simulation of the 47 Ronin’s assault on Lord Kira’s mansion on a single man scale (timed to be out around the anniversary of the conflict). I can only speculate that it’ll be a simulation of the fictional accounts of the raid, since historically it was a huge 47 to 4/5 mismatch.


We’ve only covered a fraction of the books and items released in Japan in celebration of Tenchijin and Sekigahara, but enough to show the influence and attraction the Taiga drama has on Japanese audiences. Next year’s Taiga focuses on the wildly popular Bakumatsu figure Sakamoto Ryoma, and the media frenzy for it is already getting warmed up as detailed on the Samurai Archives. Japanese History War Game Quarterly has already run a game on the Shinsengumi-maybe this year they’ll have one that features their foe Ryoma shooting his way out of the Teradaya. Hopefully it won’t have optional ‘Romulus Rulz’ for fist-pounding and snickering…