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The official blog of the Samurai Archives Japanese History Page
Thursday, July 05, 2012
Schooling the Yagyu: Takuan Soho’s “The Unfettered Mind”
Monday, December 19, 2011
Evil Spirits, Smelly Swordsmen, and Drunks: Albe Pavo's "Sake & Samurai"
Hiya, kids! It’s yer old pal, the Brickster, settin’ pen ta paper in his inaugural offerin’ on the SA’s Shogun-ki. Now, while some may take this as a sign of the Age of Mappo’s advent, the rest’a you can enjoy my hard-hittin’ commentary on the important issues of the day-as long as the day in question happened in pre-modern Japan. While we were gonna do a review of some sweater vest-wearin’ college egghead’s thesis on why everyone that likes “Kill Bill” and “The Last Samurai” is a die-hard racist, instead, we’re gonna take a look at the excellent new card/board game “Sake & Samurai” from Albe Pavo. I mean, who’s more familiar with either sake or samurai than the Brickster? And as a special bonus, we’re not only doin’ a review of this kewl game but includin’ an interview with the game’s designer, Matteo Santus! Before we commence to reviewin’, here’s the backstory to the game from its official press release: “A few samurai warriors are sitting at a table in a small inn, talking and bragging about swords, women and honour. Sake flows freely, but not even the cellars of Bishamon, the God of War, could quench the thirst of Japan’s greatest swordsmen. Servants run for cover, knowing full well where all this is going. Suddenly an eerie silence fills the common room. On the table, only one full cup remains. Who will get the last drink? Will it be the elder of the group, or shall the greatest warrior have it? Time seems to stretch to infinity, until one hand makes a move towards the cup. Such insolence! This insult shall not be tolerated! The elder goes for his sword... We shall never know whether the bold samurai was taking the cup for himself or only to hand it over to his venerable companion. It does not matter: all warriors take offense and draw their katana, joining the fight at the call of SAAKEEE!”
YEEESSSSSSS!!!!! Admit it-you’ve seen this scenario in one form or another in practically every chanbara or jidaigeki film ever made, especially those starrin’ Mifune Toshiro. Most samurai had more arrogance and shorter fuses than your average gang-banger. And now you can bring the action of those thrillin’ films of yesteryear home in the ultimate party game for samurai otaku-“Sake & Samurai”. When I first heard about this game from Tatsu over at the SA, I KNEW I had to have it, and he was able to set me up with one. Even better, I was able to get a copy of the special ‘Superalcoholic Edition’ that was released for the Lucca Comics & Games convention in Italy-after all, the Brickster deserves nothin’ less! The game is good for three-eight players (nine for the special edition), although you can make do with two (each playin’ two samurai). It takes about 35 minutes to finish with four players. The first thing we noticed is that the game components are extremely well done-they’re sturdy and will hold up to repeated play. The artwork is exemplary (yeah, I used a thesaurus)-very detailed, attractive, and each of the nine characters has a completely unique look. The sake drink markers are cool little pieces of clear glass.
The object of the game is to be the drunkest samurai still standin’ at the end of the Sudden Death round. In game terms, drunkenness is judged by the amount of sake drinks taken from the masu by each player. This isn’t as easy as it sounds-each drink taken impairs the abilities of the swordsmen, and grabbin’ too many too early will make players a hooched up stumblebum unable to defend themselves. Sake can be burned up in an emergency to play an extra card or draw a card at an opportune moment, but then you’ve lost it for good. Players who ignore drinkin’ in order to concentrate on swordplay and killin’ their opponents run the risk of lettin’ a low lyin’ lush squeak by with the win-not to mention givin’ the dead players a good shot at ultimate victory. Ya see, when you’re killed in the game, you don’t drop out-you become an onryo (a spirit with a GRUDGE) and a minion of the jealous and thirsty God of Death, Enma. Enma makes the dead players his slaves, havin’ them work as a team (and usin’ the front of the cards rather than the backs) to steal sake from the masu, torment the livin’, or use their awesome magikal powerz to move around sake, cards, and player positions. Yes, you can die and STILL win the game! How cool is that? Only in Japan. As you can see, it’s a delicate balancin’ act each player has to perform-when to drink, when to fight, and even when to die.
Players can choose from such famous swordsmen and warriors as Ito Ittosai, (Yagyu) Jubei Mitsuyoshi, Musashi Miyamoto, Yagyu Munenori, and (in the special edition) Yamanaka Shikanosuke. There are also several characters that weren’t noted as swordsmen-Date Masamune, Hojo Masako, Takezaki Suenaga, and Tomoe Gozen. Sengoku Basara to the contrary, Date wasn’t known as bein’ a particularly good swordsman. Masako was a big time mover and shaker in the late Heian/Kamakura eras, but likely couldn’t tell her tsuka from her kissaki. Takezaki was the bumblin’ samurai whose goofy antics were immortalized in the Mongol Invasion Scrolls. And Tomoe-well, fictional character. But so what? The game designers knew all this, but figured they’d be just as much fun to play as the other guys. Each character has their own special ability and toughness (the amount of wounds they can sustain before dyin’). Players make their own gameboard by placin’ their samurai cards with blocks between each-each block represents one step between opponents, and affects what weapons can be used against a foe. Distances can be closed (which opens up the distance to the opponent on your other side), and you can never pass by a foe, since a’course samurai never give way. At game’s start (before the free-for-all breaks out), each player is sittin’-this allows a one-time Iaido strike while yer still sittin’, but once you stand, you’ll never sit down again-at least while yer livin’.
One of the cooler card mechanics is that you can use the text on the card or one of the four values it gives for movement, attack, defense, or (best of all) drinkin’. This means that there’s really no such thing as a bad hand of cards-every card has somethin’ useful on it. In an emergency, you can also burn up your soul to access the cards that comprise your life force-this costs you wounds and brings you closer to death, but might provide you with the boost you need to avoid a fatal strike or come out on top. For all the options the game gives you, it’s actually pretty easy to learn. It’s a great party game as well since everyone tends to survive one way or the other until endgame.
While goin’ through the rules, we were also amused as hell by the sense of humor the game showed. Whimsical rules abound, like requirin’ the other players to refer to the senior combatant with an honorific added. Since the Brickster was the honored elder, I made ‘em call me “El Conquistador”. Some of the deadliest attacks in the game come from throwin’ riceballs or ramen at your foes, or usin’ some rude bodily function to keep them at bay (like “Strategic Stench”, a technique the historical Musashi was noted for). You can even make your dastardly foes spew up their sake, causin’ em to lose a turn. Minions are provided, and they prove to be perfect cannon fodder for their ‘sensei’, absorbin’ killin’ blows and sacrificin’ themselves on hopeless, idiotic attacks. Albe Pavo has even included an origami masu to place the ‘sake drinks’ in, and they challenge the players to ‘prove themselves’ by foldin’ it up correctly. The game really draws you into the settin’-you’ll have the feel of bein’ in a chanbara film and bustin’ up the local tavern, as well as those other sword-carryin’ clowns who stand between you and the last drink.
While all that technical stuff is great, it remained to be seen just how much fun the game was. So the Brickster put together an all-star team of drinkers from the Studio-me, my wife and co-star Koyori, and two extras that happened to walk by (Mushi Takezo and Chiba Kaede). While you can set the game in several locations (each with its own special benefits and drawbacks), this bein’ our first try we stuck with the sake den. We did amend the rules a bit-samurai boards are supposed to be random but we all picked our own. Takezo took the character he played on season one of “Abarenbo Gaijin”, Miyamoto Musashi. Kaede (who plays one of Ko’s shrine maidens on the show) took Tomoe Gozen. Ko took Hojo Masako, a perfect choice since they’re both gorgeous, intimidatin’, and fearsome women. The Brickster took Date Masamune, since we’re both notorious fer bein’ one-eyed, although in vastly diff’rent ways. We also used our “Ayame, Princess Of The Iris Blossom” plate to hold the sake drinks instead of the origami masu, which the Brickster had ruined earlier by tryin’ it out fer real. And just to add a tad more realism to the proceedin’s, we decided to down a real cup of sake every time we gulped a ‘virtual one’ in the game. There were also penalty cups to be quaffed, just like in every Japanese drinkin’ game, with circumstances to be determined by the Brickster’s infinite wisdom. The gals decided they wanted shochu while the Brickster and Takezo stuck to sake blessed by the deities of Fushimi Inari Taisha. Here’s the initial board setup:
As you can see, the Brickster used “Nomihoudai”, his special sake set crafted by Sen No pRikyu in the 16th century, as a psychological ploy against the other players. Hey, Japanese women can drink most adults under the table, so I needed all the help I could get. Kaede, havin’ the toughest character (Tomoe), was set upon by Takezo and Ko in the early rounds while the Brickster amused hisself by drinkin’ and chuckin’ the occasional riceball at their noggins. Things turned ugly when it dawned on the others that I was bogartin’ the masu, and the Brickster found hisself on the receivin’ end of some deadly thrown chopsticks, a monstrous belch, and brought to his knees by a card that gave him blurred vision. As sloshed as my character was in game terms (not to mention real life), he had nothin’ to play to keep it from happenin’. However, Ko took pity at my plight and knocked Kaede out of the game on the next turn with a three point naginata strike that made her character an instant spirit. This distracted Takezo who turned his attention to Ko, allowin’ the Brickster to take him down for good with a ranged shot of Burning Ramen. Takezo joined Kaede in the spirit world and Koyori drew the final sake drink from the masu-plungin’ us into the Sudden Death round. After the first Sudden Death round, the Brickster and Koyori were tied at three drinks each and the dumbass spirits of Enma had none. Hah! I ain’t fraid’ of no ghost. As per the rules, they had ta commit seppuku because “Pride does not vanish after death”. So that left me and Ko to fight it out for final supremacy.
You’ll notice that the Brickster’s ‘sittin’ counter is still there at endgame. Yeah, that’s right-I got through the entire rumble without havin’ my samurai get outta his chair! This has as much to do with my brilliant strategy as it does Date Masamune (or me) bein’ a lazy bastard. The other players got caught up in swordplay and fightin’ each other, losin’ sight of the final goal-bein’ the drunkest samurai still alive. If I learned anythin’ from Lex Luthor in “Justice League Unlimited” it was to never lose sight of the final goal, and get everyone else to do your dirty work for you. Me, I sat back, knocked down sake every round, instigated the others into attackin’ each other (like “Hey, Kaede, I don’t care what Koyori says-I don’t think yer ass is fat”), and defendin’ myself on the rare occasions I got assaulted. In other words, it was a lot like real life.
Things began to get interestin’ when Kaede, no longer in the struggle but still gamely sluggin’ back shochu, began to perform the traditional Shinto dance “Ama no Uzume”, which looked even better when performed topless. However, a smack to the back of my head by Ko brought me back to the unfoldin’ struggle. Since I was still sittin’, I still had the option of usin’ my deadly Iaido attack and also had a hand fulla kickass cards. I chuckled as I began to slap down the card that would spell Ko’s doom, but she gave that petulant, drunken glare that said “Don’t even THINK about playing that card unless you want the rest of your life to be a barren, living hell”. Rememberin’ that the wise general knows when to lose the battle to win the war, I burned up one of my sake drinks and then played a card that I knew would net me nothin’, makin’ Ko the happy winner and relegatin’ the Brickster to the loser’s circle. But remember what I said about never losin’ sight of the final goal? Ko, bein’ flushed with victory and large amounts of alcohol, unceremoniously booted out our guests and proceeded to take the Brickster as her prize, makin’ me the big winner of the evenin’.
So as you can tell, we had a great time playin’ the game-lotsa laughs and some good competition that went down to the wire. This got the Brickster thinkin’ that it might be fun to see just what the hell was goin’ through the minds of the designers when they put this game together-they’re definitely my kind of people. So we contacted the game’s designer Matteo Santus to find out the story behind this little gem.
BRICK: Tell us a little bit about Albe Pavo-how the company got started, its projects to date, and some projects we can look forward to in the future.
MATTEO: We’re three friends who love boardgames and did game designing for fun for many years...one day I thought: why not publish our projects? They are good! And so here we are, the white peacock was born! We love history, love games and love to fight each other over a board! And also we love to design and to bring new ideas to life!
We have many projects in the works: we are working on a game completely different from our previous ones-its name is WINTER TALES and it's about fables. And we also have other games under development...what do you think of "BEER AND VIKINGS"? It will be stand-alone and compatible with "SAKE & SAMURAI"!
BRICK: Most samurai games revolve around bushido, loyalty, bravery, and all sorts’a BS centerin’ on the myth of the 'noble samurai'. "Sake & Samurai", however, revolves around drunken, violent, and petty ronin swordsmen with attacks like Musashi's "Strategic Stench", vomitin’, and food fights-showin’ the warriors of old Japan as they really were. Why’d you forego the traditional approach and stick to reality?
MATTEO: History is never polished and clean. Bravery, loyalty, bushido, nobility: all so great as to reach the heavens! But Samurai lived on earth and on earth there is mud and dirt and blood and.. Sakeeee!!! Have you ever seen the film "7 Samurai" (Shichinin no Samurai) by Kurosawa? There you can find our kind of Samurais! :D We wanted to portray the code of bushido in the gloom of a tavern, all around the same table with the precious Sake running down! But we did not want to be too serious, so we imagined these dirty versions of the noble samurai! "Take this! Chopsticks in your eyes!!! "
BRICK: Lettin’ defeated players return as spirits to bedevil their former foes (and also gettin’ a shot at a piece of the win) is a brilliant game mechanic. How’d this end up in the game?
MATTEO: If you eliminate from the game one of your friends this could be sad! And in party games this can be a big mistake! Here, if you die, you became a spirit: everybody knows that! And what is worse than an angry spirit with thirst and lust for Sake? But Spirits are dead, so don't do the same things as living people! So we designed their gameplay completely different and we really like the way they play! We've been inspired both in mechanics and graphic design by Japanese histories of ghosts.
BRICK: Was includin’ cards for Hojo Masako and Tomoe Gozen done to get the ladies to try their hands at the game? I’m all fer that!
MATTEO: Surely it is good, but many times ladies want to play as a man: the bigger-dirtier-uglier, the better! And ladies can be really cruel with a sword in their hands…like in Kill Bill!
BRICK: Well, if there was a card for Hagfat in the game, you could be both female and the biggest-dirtiest-ugliest. Speakin’ of which, the artwork for the game looks great and goes well with the theme. Can you tell us a bit more about the artist, Jocularis?
MATTEO: Jocularis is an extremely versatile painter! We plan the game together so he is not only the "visual designer" for Albe Pavo, but has participated in every step of the game design development too. In “Munera” we chose to have a design connected to the "old school" masterpieces of Pompei, for example. Here in Sake, you can see a humorous point of view of the Samurai. This was carefully decided during Game Design steps. The visual aspect of the game should appear perfectly related to the game mechanics and theme. All should work together to give you the experience of a good play: Jocularis is the man trying to resolve this complex design.
BRICK: Guessin’ from the game's backstory and action, it looks like you've seen your share of chanbara and samurai movies. Besides my own classics like “Shogun Sexecutioner” or “Maeda Keiji, Sengoku Stud” what films or TV shows would you suggest watchin’ to set the mood for "Sake & Samurai"?
MATTEO: We loved the movie "The 7 Samurai" of Kurosawa, where the samurai were so human: dirty and rough! Also the manga "Vagabond" about Musashi Miyamoto’s history is really wonderful. About paintings we looked a lot at Hokusai, and all Ukiyo-e Art.
BRICK: What are some “Sake & Samurai” strategy tips you can impart to players?
MATTEO: Strike at the right time at who is drinking more than you: not too early, not too late! And if things get bad, join the dark side: became a spirit!
BRICK: Finally, what’s your opinion on the age old question-"Is it better to have your sake or to drink it?"
MATTEO: Drink it! Then find more and drink again!
BRICK: Thanks, Matteo! Gotta say, I never knew a game designer could have such a sense’a humor. Best’a luck to you and Albe Pavo in the future.
So there ya have it. “Sake & Samurai” is a game that can be appreciated by casual players, chanbara film enthusiasts, and drunks of all persuasions. It’s a pretty easy game to just sit down and play (especially if you grab the ‘quick start’ rules from its page on Boardgame Geek) and unlike some card/boardgames where you can get screwed by a bad hand, your skill at maxin’ out the advantages of your cards is the determinin’ factor. There’s fightin’, drinkin’, bad manners, dancin’, singin’, and hot chicks. Although the dancin’, singin’, and chicks are usually prompted by the drinkin’ rather than built into the game. It’s just like a typical night out at any of Kyoto’s most exclusive nightspots, but you can enjoy it in the privacy of your own home and not have to worry about bouncers, the cops, or high-strung terchy yakuza thugs. “Sake & Samurai” is both fun and challengin’, and the perfect party game. Our group loved it and it’s a good bet you will too-check it out on the Albe Pavo website, or look for it from other online boardgame distributors.
Friday, May 21, 2010
Five Films For Five Rings-Animeigo’s ‘Miyamoto Musashi’ Boxed Set
It’s no secret that a lot of us here at the SA don’t think much of Miyamoto Musashi’s popular image as ‘The Ultimate Samurai’, feeling instead he’s the ‘Most Overrated Samurai’. There’s a lot of misinformation in the English language world bandied about concerning Musashi, much of which you can read about in a prior post that dissected the godawful History Channel/Mark Dacascos Musashi love fest, ‘Samurai’. However, this criticism doesn’t extend to films-as works of fiction, we rate them solely on their artistic merit and entertainment value. Since many Japanese films dealing with famous historical figures are based on novels, it’s really the only way to go-one can hardly fault a film that’s based on a work of fiction for being inaccurate. Rather, one can look at them as taking place in a fantasy/different timeline version of Japan-much like the Last Samurai, Shogun, or even Taiga Dramas that play fast and loose with the facts. With that in mind, let’s take a look at Animeigo’s newest boxed DVD set, Toei’s five film Uchida Tomu/Nakamura Kinnosuke ‘Miyamoto Musashi’ series. For those who like their symmetry, there’s a film here for each of the rings in Musashi’s autobiography/sword training manual “The Book of Five Rings”. Animeigo’s set is a sword slash above any other multi film or TV series dealing with Musashi, and only the 2003 film ‘Ganryujima’ keeps it from being the best cinematic treatment of the man (well, unless you count the zombie Musashi in ‘Samurai Resurrection/Makai Tenshou’-jidaigeki doesn’t get any better than that).
The first film in the series, “Miyamoto Musashi (1961)”, follows the early years of Musashi beginning with the aftermath of the battle of Sekigahara. Musashi (here still known as Takezo) and his friend Matahachi find themselves on the run after having joined the losing side. The two end up hiding out at the home of Oko and her daughter Akemi. Matahachi falls for the older woman and when the home is threatened by bandits, Takezo stays to fight while Matahachi leaves with the women. Takezo returns to his hometown to inform Matahachi’s mother Osugi and fiancée Otsu what has happened, but finds himself the object of Osugi’s anger and hunted by pro-Tokugawa samurai. Zen monk Takuan manages to lure him out of hiding without further bloodshed, but the sputtering Takezo finds himself hanging from the branches of a thousand year old tree and left to die. The monk’s ultimate plan plays itself out, but will it be too late for Takezo?
“Duel At Hannya Hill (Hannyazaka No Ketto, 1962)” opens with Takezo studying the ways of the samurai while restricted to the haunted tower of Himeji Castle. Upon ending his three years of isolation, he forgoes an offer of employment from Lord Ikeda, changes his name to Musashi, and embarks on a musha shugyo (a pilgrimage taken by a samurai to gain experience, see the world and hone their sword skills). He also abandons Otsu, who has fallen in love with him and waited three years for his release. Musashi seeks outs challenges from warriors and martial arts schools of all types, from the sword skills of the Yoshioka dojo to the Hozoin monks and their distinctive spear style. Along the way he picks up a child apprentice, is pursued by Osugi (seeking revenge for her son Matahachi, who she believes to be dead) and manages to make enemies of a large group of local ronin. The final showdown at Hannya Hill sees him pitted against the full might of the Hozoin monks and the lawless ronin.
Musashi’s feud with the Yoshioka School comes to a head in “Birth Of The Nito-Ryu Style (Nitoryu Kaigan, 1963)”. Before battling Yoshioka Seijuro in the penultimate duel, Musashi attempts to extort a lesson in swordsmanship from the venerable Yagyu Sekishuusai. This film is also the first in the series to feature an appearance by his ultimate nemesis, Sasaki Kojiro. Kojiro is played by Takakura Ken and presents a more physically intimidating Kojiro than most of the actors who have essayed the part. We also find out more about what has happened to Osugi, Oko, Akemi, and Matahachi as they make their own way through life-but still have fates that are intertwined with Musashi’s.
The Yoshioka School plans their revenge on Musashi in “Duel at Ichijyo-ji Temple (Ichijoji No Ketto, 1964)”. While trying to hide his fears early in the film, Musashi is ridiculed by a famous geisha whose company he has been gifted with. She sees beyond his surface calm to the fears and frailty within him-this after he has just returned from killing the younger of the Yoshioka brothers. After hiding out in the geisha’s teahouse, Musashi emerges and is confronted by the assembled Yoshioka. He agrees to fight one final battle against them-one which uses a child as his ostensible opponent with 73 members of the dojo acting as his seconds. In my opinion, this is the best of the five films, not so much because of the wild duel near the end but because of the moral dilemmas Musashi faces.
Finally, “Duel At Ganryu Island (Ganryu-jima No Ketto, 1965)” has as its centerpiece the famous duel between Musashi and Kojiro. It ties up several loose ends from the earlier films (such as the fate of Akemi and Matahachi, along with the resolution of Osugi’s vendetta against Musashi). Musashi, in an effort to redeem himself for having slaughtered a child, takes up farming with a boy whose father has just died. He is called back to the way of the sword when Kojiro issues a challenge to him-one which Musashi may not survive even if he wins. Takakura Ken is especially effective in this film, as he presents both a Kojiro who is full of confidence-and yet also one with a subliminal realization that he might have taken on more than he can handle.Unlike most movies dealing with Musashi, the films don’t over glorify his every action-many times he’s portrayed as a shallow and hard headed jackass. Despite the fact that he spends three years locked up in Himeji Castle reading, studying, and supposedly making himself a more worthy person, it becomes apparent throughout the series that Musashi has just acquired a somewhat more civilized veneer-his core remains the same. His actions are continually questioned by other characters throughout the series. Otsu tells him that continued dueling will not result in any self improvement, but just more blood on his hands. Musashi deliberately provokes a fight with Yagyu swordsmen who have invited him to a blossom-viewing party. Buddhist monks eject him from their retreat on Mt. Hiei for the crime of killing a child-a deed which Musashi petulantly denies culpability for, trying to lay the blame on his foes and equating striking down the child with destroying a flag. Musashi angrily reacts to a Buddhist priest who states strategy should be used for the betterment of society and not for one’s own aggrandizement. Even Sasaki Kojiro wryly observes that Musashi is following the ‘Path of the Loser’. Musashi only realizes the truth after he has achieved what should have been his greatest victory-he disgustedly throws down his weapon and cries out to the heavens that following the way of the sword has left him empty inside, spiritually bereft and unfulfilled. It’s a moment unmatched in any other Musashi film.
Nakamura Kinnosuke still manages to make Musashi a sympathetic character with an outstanding performance. Nakamura, who is just beginning to have his films commercially released in the west, shows the emotional range he displayed in another recent Animeigo release (Bushido: The Cruel Code of the Samurai). His Musashi not only presents the fierceness and primitive rage of Takezo, but of a more understanding and educated Musashi later on. Throughout the series he allows the dark side of Takezo to emerge, usually at moments of high stress, to crack the facade of the cool, capable swordsman Musashi wishes to be seen as. Many of the films end with Musashi ranting in denial at a particularly tough lesson he has just learned. Nakamura allows us to see a man who is truly trying to conquer his evil side, taking two steps forward and one step back. This Musashi is allowed to show kindness and consideration for those around him and develop somewhat deeper relations with other characters than one usually sees in Musashi films-certainly moreso than Inagaki’s trilogy, where Mifune is basically in ‘master swordsman’ mode 24/7. This results in the ‘Uchida’ Musashi being a more complex, subtle, and layered character than the simple martial arts superman he’s usually seen as.
While there isn’t as much emphasis on the second tier actors as in some Musashi adaptations, they all turn in believable performances. Oka Satomi as Akemi is particularly good-while many actresses have portrayed her as a bitch, Oka gives her a sweet and vulnerable side that makes her a likeable character (having said that, Uchiyama Rina from the NHK Musashi Taiga Drama still ranks as the best Akemi). Irie Wakaba as Otsu also manages to infuse her character with dignity and conscience, making her more than the hysterical obsessed Musashiphile she usually is portrayed as. Naniwa Chieko’s Osugi is the perfect crotchety old Japanese grandmother-she’s way over the top, but it works given her character’s personality. While the actors portraying Musashi’s friend Matahachi (the role changed hands after the first film) and Takuan (Musashi’s spiritual guide) come off a bit flat, overall the supporting cast does an excellent job.
Director Uchida Tomu always keeps his focus on the story and characters-it’s a workmanlike job but effective. There’s not much in the way of obvious ‘art house’ shots, but Uchida subtly stages settings and lighting to underscore the action on the screen without drawing attention to it. And occasionally an ‘art house’ shot does turn up, as when Musashi is seen lying amongst a sea of blood red ferns after having carved his way through the Yoshioka School (scenes which were shot in hues of green and blue). The symbolism is stark and effective-Musashi has immersed himself in bloodshed. There’s also a striking sequence in the first film where Musashi is confronted by the ghosts of his ancestors in Himeji Castle while blood pours forth from the walls and floor.
And as everyone has come to expect, Animeigo’s translation and subtitling are the best in the business. Different levels of subtitling can be selected to match the viewer’s proficiency in spoken/written Japanese. Extras for the set include an audio commentary by film historian Stuart Galbraith IV, trailers for each of the films, program notes, and image galleries. As with many of Animeigo’s boxed sets, the program notes are spread out across five films and seem a bit sparse when compared with their single disc releases. There’s surprisingly little information given on the historical Musashi, with most of the content devoted to cultural issues. Disc one does contain bios for Musashi and Kojiro, but leaves out large chunks of Musashi’s career. The image galleries are well done, and a particularly nice touch is that the film’s posters are reproduced-both in full screen and in individual close up shots of sections of the poster that allow viewers to read the text. The real gem of the extras is Stuart Galbraith IV’s commentary on disc one. Galbraith (who also provided the excellent commentary for Animeigo’s Tora-san set) packs an incredible amount of film history into 110 minutes. Ranging from cultural observations to cast and crew information as well as commenting on the film itself, he keeps his presentation lively and engaging. Particularly interesting is the discussion of how Inagaki’s ‘Samurai Trilogy’ became famous in the west while it was considered inferior to the Uchida version in Japan (it was largely due to a famous Hollywood actor’s response to the popularity of ‘Seven Samurai’ in the USA). Also brought on board is Charles Ziarko (first assistant director from the classic miniseries Shogun) to discuss how Japanese filmmaking differs from Hollywood. Going the extra mile, Galbraith gives an extended overview of the historical Musashi that doesn’t omit the ‘embarrassing’ parts (such as his participation in putting down the Shimabara Rebellion).
So it is that we find ourselves in the unusual position of writing words of praise for Musashi-or at least the Nakamura version in this five film set. The series will be of interest to both fans of Musashi and for those looking for a somewhat different presentation of the man. Depending on your point of view, ‘Miyamoto Musashi’ can be seen as a glorification of martial adeptness-or a condemnation of placing objects and technical skill before one’s soul. Nakamura breathes life into the Musashi legend and gives the character real humanity and depth. You can order the Miyamoto Musashi DVD boxed set directly from Animeigo or from Amazon through the SA Store.
Friday, March 19, 2010
Modern Sammyrai Wet Dream: The History Channel’s Musashi Special
The warning bells went off immediately when we saw that the show was going to be hosted by a martial artist, Mark Dacascos. As my father-in-law’s fond of pointing out, any history project with major input from a martial artist tends to be highly inaccurate and unreliable (as they’re usually only concerned with the promotion and glorification of martial arts). Well, OK, it could be worse-instead of Dacascos, they could have used Stephen Hayes. Dacascos is an accomplished martial artist, has appeared in several entertaining movies and TV shows (I remember him from ‘Crying Freeman’, although it was Shimada Yoko putting her goodies on display that provided the dramatic high point of the film), and seems like a nice enough guy-but it’s painfully obvious he knows little about Japanese culture or history.
Then things got real ugly. Dacascos stated that the program was going to focus on his attempt to follow in the footsteps of Miyamoto Musashi and rediscover the spirit of the ultimate warrior.
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What followed was two hours of the worst hero-worshipping dreck I’ve witnessed in a long, long time. The likes of it probably haven’t been seen since Leni Riefenstahl’s ‘Triumph of the Will’ back in the 1930’s. Loaded with historical errors, misconceptions, and-dare I say it-assclownery, sitting through it was an exercise in discipline and self control. Ayame thought it was one of the funniest things she had ever seen, especially since it was filmed in such a solemn and serious manner-she giggled throughout most of the show. For sheer brutality to Japanese ‘samurai’ history, it’s perhaps only been exceeded by the books ‘Samurai Battles’ and ‘Samurai: The Philosophy of Victory’. Here are some of the points that really rang the bell on the ol’ BS high-striker…and these are just the ones I remember. I would have taken notes, but I didn’t want Ayame to think I’m THAT much of a history geek…
-About a third to a half of the two hour running time consists of shots of Dacascos driving around Japan, using public transportation, sitting in his hotel room, or practicing Kung Fu. Great if you’re a Dacascos fan-not so great for history buffs.
-Despite being one quarter Japanese (as he continually reminds the audience), Dacascos butchers most of the few Japanese terms and words used in the show. ‘Edo’ is pronounced ala ‘Speedo’. A wooden sword is a ‘bokutwo’. Kumamoto is Cumamoto (well, maybe when Brick McBurly is visiting). And when referring to multiple samurai, he adds an ‘s’. This of course would earn him an immediate ban on the SA.
-Musashi, naturally, is referred to as the greatest samurai in history. Even though he’s not mentioned once in the six volume Cambridge History of Japan or most other serious histories.
-Musashi’s sword style was the original sword style used by samurai and everything after that branched off of this. This is every bit as ridiculous as it sounds-even the show mentions multiple other earlier sword schools.
-Even though a samurai was expected to be proficient with all types of weaponry, his primary weapon in battle was the sword. Well, not really-depending on the era, it would be the bow, naginata, spear, or arquebus. In battle, a sword would be a weapon of last resort.
-Bushido is brought up as the code that all samurai lived by. I weep and clutch my copy of Animeigo’s “Bushido-The Cruel Code of the Samurai” for solace.
-Hideyoshi is called the Shogun of Japan.
-Wheeled US Civil War cannon are shown as being present at the Battle of Sekigahara.
-It’s stated that 80,000 died at Sekigahara. Wow! That would mean roughly 80% of the troops that actually engaged in battle that day died. To say nothing of the wounded. Whose butt did they pull that figure out of?
-Dacascos states that at Sekigahara the “record shows that Musashi distinguished himself in battle”. Gosh, Mark, what record would that be? It’s not one I’ve ever heard of, or any American or Japanese historians have either. In fact, a great many of them doubt that Musashi was even AT Sekigahara.
-When describing Musashi’s duels with the Yoshioka school in Kyoto, the fact that he ambushed and killed a child as part of his initial attack in the final meeting is never brought up-even though there’s an extended recreation of the battle. This theme continues throughout the program-anything that portrays Musashi as less than heroic and the ultimate warrior is conveniently omitted.
-In a similar vein, Musashi's notorious lack of hygiene, reluctance to bathe, and his skin disease is never addressed.
-Musashi’s ploy of arriving late to duels was the first instance of psychological ploys in samurai history-he originated the concept of psychological warfare in 1604. Well, except maybe for that Sun Tzu guy. And the hundreds of recorded instances of psychological ploys covering the thousand years of Japanese history before Musashi, going back to the earliest surviving written works in Japan.
-In a particularly painful moment for your reviewer, Dacascos is sitting around and musing (this isn’t a direct quote since I didn’t write it down, but it’s close): ‘I think I’m realizing…I think I’m beginning to understand…the sword is special to a samurai. I think…(extra long dramatic Bill Shatner pause here)…the sword could be called…the soul of the samurai’. Dacascos says this with so much gravity and reverence that you’d almost believe he’s the first person to have this idea, even though it’s almost always in the first paragraph of every pop culture book on the samurai.
-While showing how a sword is forged, it’s stated that this forge uses only traditional medieval methods. While the smith uses an automated power hammer to pound out folds.
-Dacascos is helping out with traditional tandem hammer pounding on a sword. With a look of awe, he states he can feel energy radiating from the hammer. Thankfully, that’s as far as it goes-Dacascos doesn’t become the SA’s infamous ‘Dancing Sword Guy’.
-When the duel with Kojiro Sasaki at Ganryujima is examined, it’s the typical ‘Musashi, all alone, arrives late with boat oar and kills Sasaki’ scenario. No mention that Musashi actually had a large group of his followers with him, that it’s likely he only wounded Sasaki in the duel, and that Musashi’s posse later ambushed and killed Sasaki.
-The modern day town of Fukushima is referred to by Dacascos as ‘a town full of samurais’. No, Mark, samurai were removed as a class way over a hundred thirty years ago. Having samurai ancestry and taking part in reenactments doesn’t make you a samurai. It’d be great if they were, because then my father-in-law would be one and could make me the family heir. This bit also leaves viewers with the mistaken impression that the members of the Takeda School of Archery live a traditional samurai lifestyle 24/7, eschewing all modern conveniences.
-Samurai are described as the only group of people in world history whose sole job for over a thousand years was the practice and perfection of the art of warfare. Well, their sole job except for running farms, estates, day to day menial labor, and a million other bureaucratic, political, and administrative duties ranging from signing treaties with foreign countries to being a sandal bearer.
-The World War II Japanese super battleship Musashi was named in honor of Miyamoto Musashi. No, no, no! Like its sister ship the Yamato, it was named for a Japanese province in accordance with the existing naval naming standards.
-The battle of Osaka was the last battle in samurai history (and they have Musashi fighting on the side of the Tokugawa). Guess these guys haven’t heard of the later huge conflict of Shimambara, the scores of battles in the Bakumatsu, or the myriad other smaller battles. Which brings us to…
-…the fact that Musashi’s adventures during the Shimambara rebellion are not brought up despite the fact that as a staff officer of the Ogasawara it was a major episode in his life. Obviously, giving details of Musashi’s role in the wholesale slaughter of tens of thousands of peasants (many of them Christians) would tend to take the shine off the figure Dacascos is painting. Not to mention the fact that Mr. Invincible Sword Master was put out of action after being hit by a peasant with a thrown rock. Yes, the ‘Ultimate Warrior’ was defeated by the lowliest of the low, a completely untrained peasant with the most basic of weapons.
-The Tokugawa Shogunate banned all guns. Wrong again-there were tens of thousands of guns, likely even hundreds of thousands, in Japan, moreso than any European country was able to field at the time. This includes the Edo period, the time of the Tokugawa Shogunate.
-The samurai as a class ended in 1853. Nope, sorry, they held their status for another 20 years or so during which some of the most famous incidents in samurai history took place.
-Musashi was different from every other samurai because only HE was able to achieve enlightenment. Dacascos really says this. I suppose all those other samurai who retired, took religious vows, and devoted their lives to Buddha and the kami were just poseurs.
-In the one part of the show that rang true, Musashi’s modern day popularity is traced primarily to the Yoshikawa novel ‘Musashi’ which is described as romanticized and largely inaccurate. It should also be noted the show gives virtually NO mention to what Musashi was best known for before the Yoshikawa serial/novel appeared-his skills as an artist. Before the novel came out, he was far better known for his ink paintings and sculptures than for his reputation as a swordsman.
And this was just the very obvious, factually incorrect stuff. There’s more for those who dare to sit through it. All in all, it was the most wretched cesspool of blind Musashi worship and butt kissing imaginable. It points out the dangers inherent in letting a martial artist, real (as in Dacascos’s case) or imagined, within 100 miles where actual history is concerned (unless the martial artist in question is Karl Friday). ‘Samurai’ rivals Romulus Hillsborough’s book ‘Ryoma-A Renaissance Samurai’ for pure unadulterated adulation. For the hordes of Ghost Dog watching, video game playing modern sammyrai who profess to follow the ways of Bushido in our honorless modern world, it was a wet dream come true.
There were two moments in this production that encapsulated the entire fiasco for me. One is where Dacascos is hanging onto the straps of a streetcar and holding forth on the glory of Musashi-with a sticker promoting the ‘SMAP’ boys hovering over his head, seemingly giving its tacit approval to the ongoing buffoonery. The second even gives a possible explanation for where all the inaccuracies on display stem from. As Dacascos sits in his hotel room reading (more accurately, looking at the pictures in) an English language coffee-table book on samurai, I recognized that the book was written by none other than Stephen Turnbull. Need I say more?



