Showing posts with label Nagashino. Show all posts
Showing posts with label Nagashino. Show all posts

Saturday, April 19, 2014

Rotating Volleys of Merchandise: The Battle of Nagashino as Pop Culture Phenom


A few years ago we ran an article about the ‘Selling of Sekigahara’-how battles from Japan’s past were a popular subject for merchandising and found their way into all sorts of pop culture venues. It’s not unusual to see them featured in tabletop board games, video games, models, figures, toys, dioramas, TV programs, movies, and even weapon reproductions. Recently the SA podcast ran a feature on a battlefield archeology conference where the Battle of Nagashino in 1575 was a subject of one of the presentations, so we thought it a good time to run a similar feature on the merchandising of that famous battle that we’ve had in waiting for several months. We’re sticking to Japanese-produced items here, so you’ll have to read about GMT’s interesting depiction of the battle in their tabletop wargame ‘Samurai’ elsewhere (as well as similar efforts in Brian Bradford’s ‘Killer Katanas’ and ‘Total War: Shogun 2’). Likewise, we’re not going to discuss much in the way of books on the battle as they fall a bit outside of pop culture merchandising (although many of them are indeed pop culture efforts). With that in mind, here are some of the products fired the way of shoppers by the soldiers of corporate Japan. 

In passing, we’ll mention several sims/wargames dealing with the battle that have been released over the years. From the 1980’s is “Oda Teppotai (Oda Gun Corps)”, a hex-based rudimentary electronic game that’s beginner friendly, being on the difficulty level of early Avalon Hill games. A step up in complexity is “Nagashino: Shitaragahara Kassen (Nagashino: Battle of Shitaragahara)”, found in War Game in Japanese History #7. It’s a European-style game with area movement and card play that adds specific events and randomness to the proceedings. Finally, there’s Game Journal #23’s “Namida No Shitaragahara (Tears of Shitaragahara)” (one of two games found in this special Nobunaga Senki issue, the other being Anegawa). This hex based effort is the most detailed, accurate, and complex of the three listed here. Since we’ve covered all of these in varying degrees of detail on the Samurai Archives Forum, we’ll just refer you there for more details (particularly the Japanese history war game thread). 

Next up is the recent 90 page mook “Nagashino no Tatakai (Battle of Nagashino)” from Gakken (publishers of the popular pop culture history series “Rekishi Gunzou”). While at first glance it appears to be a pretty standard examination of the battle, the volume’s gimmick appears just inside the back cover. There’s a 3D four-panel fold-out map of the battlefield with troop positions along with a set of 3D glasses for your viewing pleasure. The 3D is of the old-fashioned blue/red 1950’s comics variety and truth to tell, the effect isn’t very good. However, the rest of the book is. Like most Gakken books it’s loaded with maps, charts, biographies, photos, and artwork. Particularly nice are several double paged spreads that show three/quarter bird’s eye views of the area at different points before, during, and after the battle. There are maps for every level-strategic, operational, and tactical, along with more detailed topographical maps. In-depth breakdowns of the armies and the types of unit tactics, weaponry, and defenses employed are shown. The entire campaign is examined with the climactic battle earning expanded coverage. Biographies of most of the major commanders present are given along with their actions during the battle (as expected, Oda Nobunaga, Tokugawa Ieyasu, and Takeda Katsuyori get the lion’s share but even their less famous vassals such as Hara Masatane get mentions). As a bonus, there’s also some nice material on the earlier battle of Migatagahara. Modern day photos explore the battlefield as it appears today. The history is a bit outdated (for example, the barricades are shown as being placed along the entire length of the line as well as having advanced redoubts-see Thomas Conlan's "Weapons & Fighting Techniques of the Samurai Warrior" for why this probably wasn't the case, or check out the excellent video tour HERE), but overall it’s a solid effort. Other volumes in the series include other of the ‘big four’ battles of the Sengoku- Sekigahara and the Siege of Osaka. 

Looking at a 3D battlefield is one thing, but building your own is much more fun. For those interested in giving that a try there’s “Nagashino no Tatakai (Battle of Nagashino)”, part of Facet’s “Sengoku Kassen (Warring States Battles)” papercraft line of products. This inexpensive and entertaining kit gives you everything you need to replicate and bring to life a famous painted screen of the battle. You get a base of the terrain and two sheets of various types of soldiers, sashimono, barricades, and castle sections. Punch them out and bring the battle to life! Enterprising miniature enthusiasts could even build a war game around it. Sure, it’s non-scale, but so much fun you won’t mind a bit. 

More in scale and of interest to miniaturists is Aoshima’s “Nagashino no Tatakai” plastic model kit, part of its “Japanese History Sengoku Battle” series. Aoshima produced a popular series of 20 samurai kits, each themed to a specific type of soldier, an individual leader, a defensive/offensive work, or even a subset of five kits dealing with Chushingura. As the years passed they would produce themed packages encompassing several of these kits along with additional items to make a diorama. There were the battles of Kawanakajima, Sekigahara, Migatagahara, a couple for Osaka, Shimabara, Odawara, an ‘Edo Elegance’ effort, and several kits showcasing the Date, Sanada, and Takeda clans. There was also the one we’re looking at, Nagashino. It was comprised of kits 4 (spearmen), 5 (arquebusiers), and 10 (Oda Nobunaga). A plastic unpainted base was included along with ‘grass’ to sprinkle on it, dowel rods and twine to construct barricades, and paper curtains to construct Nobunaga’s headquarters along with several flags. Ahead of its time, the kit was careful to show a mix of spearmen with the gunners rather than the masses of firearm toting samurai as seen in Kurosawa’s “Kagemusha”. The kits, while issued years ago, are regularly reissued and can be found cheaply on auction sites. 

But by far the best item featuring the battle to date is Videre/Oshiro Diorama Restoring Shops’s “Mikawa: Nagashino Castle”, the initial entry in their ‘Shirorama’ series of Japanese castle dioramas. This package has as its centerpiece a 1/1500 scale of the grounds and buildings of Nagashino Castle, the Tokugawa structure under siege by the Takeda whose relief precipitated the battle. Featuring an attractive 3D prepainted base, modelers can paint and add the included fences, walls, watchtowers, and buildings scattered about the several enclosures (‘maru’) of the castle. While most castle kits focus on the tower ('tenshu') of the castle (often the only part that has survived to the present day-or been reconstructed)-and for castles that never saw combat at that-this one is much more representative of the type of fortresses that were actually used in the Sengoku. Noted castle historian Fujii Hisao has overseen the development of the kit and the reconstruction is as accurate as possible. However, as well done as the diorama is, it’s only the tip of the iceberg of what’s included. 

 

There’s also an excellent 66 page book that details the history of the castle along with the battle itself. It’s loaded with maps, photographs, charts, and period artwork. The history of the castle contains the most up-to-date information, including the results of several recent digs. The battlefield history also contains much of the most recent scholarship, although it too presupposes barricades all along the line. Detailed painting and assembly instructions are given for the diorama. And since my wife told the retailer she was buying it for an English speaker, they included an excellent 68 page English translation by Ninomiya Hiroshi. It reflects the better scholarship also and among its sources are several excavation reports conducted by the local education system. There are quite a few interesting secondary sources used as well. It’s probably the best published English language treatment of the battle to date, being much more reliable than Stephen Turnbull’s outdated Osprey effort. 

Also included are two reproductions of antique maps of the castle, making for a nice wall poster-as well as being useful when putting the diorama together. There’s a great overhead shot of the castle and its environs that comes into play with a feature we’ll talk about in a bit. And-get this-there’s even a SOUNDTRACK CD. How cool is that? Yes, while building the diorama, you can chill out to several tunes specially written and performed for this set by Japanese guitarist Yamada Koji (best known for ‘Passport to Heaven’). 



And the coolest feature isn’t included in the box, but is rather downloaded through Itunes. It’s the Shirorama Nagashino Castle App. If you don’t own the diorama set, then the app does absolutely nothing-you’ll just see whatever you point your device at. But point it at the well done box artwork, or the aerial photo we talked about in the last paragraph, then the Sengoku comes to life. An animated AR version of the castle is superimposed upon the art/photo, featuring soldiers, rivers with running water, and a 3D rendition that can be examined from any angle. The app even challenges you to find the castle’s commander, Okudaira Sadamasa, squirreled away somewhere in the maze of defenses. It took some time, but we managed to ferret him out. Mikawa: Nagashino castle is the complete package, blending together several disparate elements to create a whole that is interactive, entertaining, and educational-showing once again that pop culture is an excellent way to bring history to the public at large. 

So that’s a good note to end on. There are other notable examples, such as the “Briefcase Diorama” of the battle that has over 50 miniature figures and opens up to a detailed prepainted layout of a section of the battlefield. There was a popular “Romance of History: Battle of Nagashino Bullet Revolution” series of plastic candy toys produced by Furuta that allowed buyers to build their own versions of Takeda Katsuyori’s army and their Tokugawa/Oda foes. And there’s the excellent full sized arquebus replica made out of wood and metal that was included with the premium edition of Koei’s “Nobungaga’s Ambition” 30th anniversary set. But this short sampling has given you a taste of the rotating volleys of merchandise that Japanese retailers have laid down on consumers looking for a taste of the battle of Nagashino-and the attraction that it continues to exert on the popular imagination over 400 years after it was decided.

Saturday, November 06, 2010

Mito Komon’s Coming To Town: Holiday Gifts For Japanese History Buffs

That jolly old soul with the white beard and hair recently paid a visit to the Samurai Archives, and along with him came several new Japanese wargames and RPG’s. No, it wasn’t Santa, or even our father-in-law, but rather Mito Komon-the Edo period hero who proved that the Tokugawa really were the good guys. The wizened Tokugawa scion brought along Sanada Yukimura, Shimizu No Jirochou, and Oda Nobunaga to join in the fun along with a bunch of frantically retreating Ming and Korean troops. With New Years and Christmas rapidly approaching, it’s time to start dropping hints to your friends and significant others about some of the items on your personal wish list-and we’re assuming since you’re here, some of them are probably Japanese history related. We’ll have book reviews of some interesting releases in the weeks to come but for now, let’s take a look at some historical simulations, card games, and board games dealing with pre-modern Japanese history-the perfect gift for those looking to replay the past. Everything reviewed here is Japanese language only except for ‘The Imjin War’.

The best of this round of offerings is likely Game Journal #36: Sanada Gunki: Kessen! Osaka No Jin (真田軍記:決戦!大坂の陣, Sanada War Chronicles: Decisive Battle! Siege Of Osaka). This is an update of Tenka Fubu’s 1992 release Sanada Gunki. It’s a strategic/operational level simulation of the Osaka campaigns of 1614-1615. The game has enough specialized rules to make it unique and interesting but not so many that it becomes overly complex and bogged down. Played on a well done map of Japan from Owari to west of Osaka, it employs a standard hexagonal movement grid. The counter sheet and orders of battle are excellent, sorting the different forces (Tokugawa vassals, Tokugawa allies, Toyotomi retainers, and Toyotomi allies/ronin) by color. The Tokugawa forces outnumber the Toyotomi by roughly two to one, but the Toyotomi are given a shot at surviving by the strength of most of their units. While this was done to balance the game, it works against it from a simulation standpoint. The Toyotomi units did tend to perform better in the battles, but is Sanada Yukimura’s small personal force really twice as strong as the main Tokugawa force under Ieyasu? For that matter, is Akashi Teruzumi’s detached force (which historically performed miserably, getting lost and missing the battle) one and a half times more effective than Ieyasu’s? The Toyotomi army also has the advantage of being able to hole up in Osaka castle when things go bad, an extremely hard nut to crack for the Tokugawa (and something they almost have to take to win). There are plenty of other castles and objectives to take for both armies. It’s well balanced and games played between two players of similar skill will go down to the final turns.

There are scenarios for the Winter campaign of 1614 and the summer campaign of 1615. There are also three ‘what-if’ scenarios. What if Sanada Masayuki had lived to take command of the Toyotomi forces? If Fukushima Masanori had deserted the Tokugawa and thrown his support back to the Toyotomi? And finally, what if it had been Ukita Hideie who had returned from exile to take command in 1614? Sanada Gunki is an excellent old school wargame that might be Game Journal’s strongest offering to date. The magazine has several articles on the Osaka campaigns, including an historical overview, designer’s notes, a phase by phase illustration of how the action unfolded in real life using the game components, and even a manga strip with gameplay tips. Comparisons of various Sengoku related wargames, reviews of other new releases, and articles on non-samurai related wargaming round out this excellent package.

Japanese History War Game Quarterly #7 features Nagashino: Shitaragahara Kassen (長篠:設楽原合戦, Nagashino: Battle Of Shitaragahara), the famous 1575 battle where the allied forces of the Oda and Tokugawa effectively ended the threat of the Takeda. Strangely enough, this tactical level game features area movement on a map that encompasses not just the main battlefield but also the area around the besieged Nagashino castle. A hex based map would have been far better for this level of game, but it’s not totally unexpected since JHWGQ hasn’t produced a hex game yet. The map itself is quite an ugly and abstract piece of work. As with most games that appear in this publication, there are cards to introduce random elements into the battle (like the weather changing, rendering the Oda guns useless). The counter mix is by far the best part of this offering-the oversized counters are broken down into generals for both sides and the Oda/Tokugawa forces have two for each commander-one used for equipping them with guns and one without. Yes, as if being outnumbered historically by almost three to one isn’t bad enough for the Takeda, they don’t know until battle is joined which of the Oda forces have guns-and for that matter what commander is where, since units are hidden until engaged (but all of the Takeda forces are clearly identified from the get-go). There’s great cover artwork featuring Takeda Katsuyori and a glowering Oda Nobunaga, and you’d swear it was Darth Vader being depicted on Oda’s in-game counter. As a bonus, there’s a code exposed when the game components are removed from the bubble that allows you to download a Vassal module for Nagashino from JHWGQ’s website. At any rate, it’s a fast play and has a high fun factor.

There have been several changes made in the format of JHWGQ with this issue. Some are minor-the magazine is now printed ‘Western style’, opening and being read from the ‘front’ (with the game components now in a bubble on the right side of the opened magazine rather than the left). Some are medium-the rules for the issue’s game are now printed separately instead of being part of the magazine, somewhat hurting the cohesiveness of the product as a whole. Some are major-there’s now only 16 pages to the magazine, just about half of what JHWGQ #1 had. A bit of this is due to not including the rules, but other content (such as reviews of DVD’s that tie in with the issue’s subject matter) have been eliminated. What’s there is fine-an overview of Oda Nobunaga’s army and various battles it took part in, an historical article on the Battle of Nagashino, set-up instructions and an introduction to wargaming, and an examination of the campaign using the game map and components to illustrate how the battle played out in real life. JHWGQ has been losing steam the past few issues with content being scaled back and using less polished components-probably cost cutting measures that bode ill for the future. Hopefully they’ll be back on track in issue 8, with a game depicting the action of the Bakumatsu.

Sengoku Daimyo Card Game: Kunitori! (戦国大名カードげーム:くにとり!, Steal The Nation!) combines the best of both possible worlds: a Sengoku period province grabbing game and hot anime chicks. Yes, all your favorite daimyo from the warring states are rendered as women in this game by some of Japan’s best known manga artists. Whether it’s the cutesy-pie flat chested Hideyoshi or brassy lingerie-wearing Oda Nobunaga strutting around with her big boobs spilling out, these famous historical figures take on a whole new dimension. This 270 card non-collectible set (meaning you get the whole thing at once-none of this ‘false collectible’ rare card and booster sets crap) from Arclight not only has novelty appeal but is a solid gaming experience as well. Like most card games, it’s easy to pick up and play but will take some time to master all its subtleties. Up to six players can compete and games can be finished in 30-60 minutes. Enlist the help of foreign traders, boost your economy, mash enemy daimyo, and check out Nobunaga’s rack. Go ahead-you know you want to.

‘The Imjin War’ is a condensed 16 page booklet produced for use with the Killer Katanas 2 (tsk, tsk-a plural Japanese word) miniatures game system. It contains information and rules for putting together miniature Ming Chinese and Korean armies and pitting them in battle against Japanese forces during the Bunroku/Keicho campaigns (Hideyoshi’s Invasions of Korea in the 1590’s). There’s a nice level of detail here, giving the mainland Asian forces plenty of armament and artillery options. Ming armies are rated differently for northern and southern troops and Korean forces are divided into regular army, Righteous Army, and armed monks. Sorry, no provisions for naval warfare, so Admiral Yi cultists will have to wait for another day. While the KK system is probably the most accurate and detailed English language rules system portraying tactical samurai warfare, this particular rules set tends to result in fairly balanced battles, coming up with rather ahistorical results. This is easily rectified by dropping the morale factors for Chinese troops (always) and (depending on the battle and type of forces) Korean troops by one. Then you’ll be seeing battles that play out accurately. For further fine tuning, try raising/lowering the morale of Japanese troops according to their supply status in a particular battle. Author Brian Bradford has been selling these booklets on eBay, but interested gamers might want to wait until early November when his full scaled ‘Hideyoshi’s Korean Invasion’ sourcebook comes out. The sourcebook will contain the rules found in ‘The Imjin War’ plus scenarios of notable battles and lots of background information such as illustrations of Ming banners and flags. Unfortunately, it appears that Kenneth Swope has had some input into the finished product, so it might be skewed in favor of a powered up Ming army-but that’s nothing that can’t be fixed by lowering a factor here or there.

For those not familiar with the KK2 system, it’s well worth checking out even if you’re not a gamer. Brian’s base set and supplements give some of the better information to be found about most of the major Sengoku daimyo and their campaigns in English (although a lot of it is taken from Rekishi Gunzou mooks and the notoriously unreliable Japanese General Staff written histories of the 1890’s, so be forewarned). You can contact Brian on the Yahoo ‘Asian War’ group for more information.

Our wife Ayame recently visited from Japan and gifted us with some older games we hadn’t known about. The following two games have been out for a couple of years, but are worth a look for their depictions of subject matter not usually covered in samurai era sims.

While Command Journal Japan #75 touts two WWII German vs Russian games as the main attractions, what we’re interested in is Toukai Yuukyou Den: Jirochou Sangoku Shi (東海遊侠伝:次郎長三国志, Eastern Gangster Legend: Jirochou’s Three Provinces Record). This is a game simulating the Edo area Yakuza turf wars of the late Edo/early Meiji periods. It’s based on the well known Japanese novel Jirouchou Sangoku Shi that details the adventures of historical Yakuza boss Shimizu No Jirochou (AKA Yamamoto Chougorou). Jirochou was a tremendously popular ‘chivalrous man’ along with being a master swordsman, gang mediator, philanthropist and a type of ‘Robin Hood’ figure in Japanese lore-he’s been the subject of dozens of films and novels. As indicated by Jirochou’s name, the object is to control Yakuza activity in the areas between Edo and Kyoto. There are several factions in the game (including Shogunal inspectors sent to control them) and the counters represent individual figures from history (and sometimes fictional ones). There are oyabuns, sub-bosses, enforcers, soldiers, and the occasional ronin bodyguard. The rules system covers a lot of options and has interesting ‘chrome’ rules, giving the gameplay that seedy Yakuza feel. The map features area movement with the different famous major roads of Japan (such as the Tokaido) playing a large part in strategy. Overall, the gameplay is quite like that seen in War Game In Japanese History’s #1 ‘Shinsengumi’ game (reviewed earlier in this thread). For fans of Zatoichi and Yakuza films, this game will have a lot of appeal and is an interesting break from the conventional battle games that usually appear in Command Journal. The reverse side of the map has a cool 'woodblock' look to it with illustrations and doubles as a fourth game-Meiji Zankyouden Sugoroku (明治残俠伝雙六, Meiji Yakuza Tales Sugoroku). Sugoroku is a simple Japanese dice game, in this case playing off the 'Showa Zankyouden' film series. It features the Yakuza as well (zankyouden means 'remaining chivalry' and is often used to describe the Yakuza). The main magazine also contains articles that give mini biographies for each of the figures in the counter mix and one that gives a history of the Yakuza in the Kanto area in the 1800’s. You also get the two other WWII games and loads of reviews, gameplay tips, and (non-samurai related) historical articles, making this issue a great value.



‘RPGamer’ is a Japanese magazine that touches every facet of Role Playing Games, from Call of Cthulhu to Star Wars to D & D-horror, SF, fantasy, and more. Issue #12 focuses on historical roleplaying, featuring Shibaiyuugi: Mito Komon (芝居遊戯:水戸黄門, Drama Game: Mito Komon). Mito Komon is the historical Tokugawa Mitsukuni, a member of the Tokugawa Mito branch family and an historian who began to put together the massive ‘Dai Nihonshi’ (‘Great History Of Japan’) that took around 200 years for the Mito branch to complete. Mitsukuni was said to have wandered the length and breadth of Edo period Japan incognito in his research efforts. Folk legend had it that using the guise of retired wealthy merchant Mito Komon he righted wrongs, broke up criminal gangs, and punished corrupt officials along the way. The Mito Komon legends have been the source for dozens of Edo period and modern novels along with a long running TV series and several movies. The game allows you to recreate these adventures of the elderly Mito and his two energetic young aids (and whatever other playable characters you might care to roll up), presumably pausing at the penultimate moment to dramatically flash an inro with the Tokugawa crest emblazoned on it just to show those punks who it is they’re REALLY dealing with. There’s a detailed 24 page rulebook/sourcebook with small scale maps for all sorts of Japanese environments-farming village, fishing village, small town, way station, daimyo mansion, etc. There are game markers to represent the forces of good and evil and a very nice three panel gamemasters screen. The latter has a map of Edo period Japan on one side with all of the provinces, major towns, and road networks displayed. The reverse side has all the tables needed to play this entertaining and colorful RPG. For anyone putting together Japanese themed RPG’s or even aspiring authors, it’s a great resource. The magazine has a huge variety of articles and reviews, including one that examines the different releases over the years in the ‘Japanese Historical RPG’ genre. Even better, it covers both English language (Sengoku, Gurps Japan, Land Of The Rising Sun, Ninja, and lots more) and Japanese releases-surprisingly, there seems to be more of these in English (although the Japanese releases appear to have lots more color, flavor, and chanbara feel to them).

Other highlights include reviews of ‘Edo period’ DVD’s to add flavor to any campaign, several manga strips (our favorite being a long one that pits ‘Mito Komon Vs Mobile Great Buddha’), ads for every RPG game ever released here or abroad, and overdeveloped gals in sailor suits with blazing automatics. Japanese publications almost always figure out a way to work hot chicks into the mix, and I for one appreciate their heartfelt efforts to gain my entertainment yen.

Friday, December 12, 2008

Samurai Archives Interview With Historian Thomas D. Conlan

Dr. Thomas Conlan is an Associate Professor of History and Asian Studies at Bowdoin College. He received a BA in History and Japanese at the University of Michigan in 1986, a PhD in History from Stanford in 1998, and attended Kyoto University from 1995 to 1997 on a PhD Program. Dr. Conlan has written the groundbreaking books "In Little Need of Divine Intervention", "State of War", and "Weapons & Fighting Techniques of the Samurai Warrior AD 1200-1877". In addition, he has written articles on Japanese history (as well as done book reviews) for many notable works as the Harvard Journal Of Asiatic Studies, Monumenta Nipponica, and The Origins of Japan's Medieval World. He's also appeared as a guest expert on History Channel specials involving samurai, as well as helping put together acclaimed websites featuring in-depth examinations of two important Japanese documents/works of art-the Mongol Invasion Scrolls and the Heiji Disturbance scroll. Dr. Conlan was kind enough to take time from his busy schedule to speak to the Samurai Archives, and we think you'll find what he has to say to be as thought provoking as his books.


Thanks to forum members Dash and JLBadgley for submitting questions, and Obenjo, Kitsuno, and Ashigaru for their input.


SA: Where did your interest in Japanese history first begin, and why is it that you've chosen to dedicate your career to this pursuit? What period are you most personally fond of, and why?


TC: I first remember reading a book about the samurai when I was in junior high school (one of Turnbull's books). That first got me interested in Japan, and while I was attending Harvard Summer School, I decided to devote my life to studying Japan. Sounds corny, but it is true. As a sign of my promise, I used all of the money I had saved that summer to buy an ivory netsuke of a man carrying a monkey in a sack. (I still have that netsuke).


I feel fortunate that I have been able to learn under so many great professors at the University of Michigan and Stanford, for they have helped me along this career. I don't have a good reason for why I have dedicated my career to this save that I continue to find Japanese history interesting. I love the fourteenth century, for the sources are unparalleled, and there is a refreshing honesty to the documents. The precision of the documents also amazes me. When I first read a battle report describing wounds, and saw notations by a battle administrator describing them as "deep" and "shallow." I knew that through such records, I could reconstruct how men were wounded, and thereupon understand how wars were fought in the fourteenth century. It was a September day in 1992 that I knew that I would write about the wars of the fourteenth century for my Ph.D. dissertation (this became State of War).


SA: “In Little Need of Divine Intervention” was your first book and brought new insights to the Mongol Invasions of 1274 and 1281, using the reward petition scrolls (Moko Shurai Ekotoba, commonly known as the ‘Mongol Invasion Scrolls’) of Takezaki Suenaga as its focus. This was fascinating both for its examination of what the scrolls tell us about the invasions as well as the history, changes, and variant copies made of the scrolls themselves. How was the central point of the book (that the ‘kamikaze’ was only the exclamation point on a set of failed invasions rather than the major cause of them) received both in the west and Japan? Did the lack of access to the original scrolls (held by the Imperial Household Agency) cause any difficulties in your research?


TC: I often think of In Little Need as my second book, as I wrote it after I had completed State of War. It came out of my classes at Bowdoin, for as I was teaching a freshman seminar at Bowdoin on the "Wars of the Samurai" in the fall of 1998. I was amazed that the Suenaga account had not been translated, so I set about doing it.


I was able to view many of the copies of the scrolls while in Japan (2000), and also visit Suenaga's lands and the walls where the Japanese defeated the Mongols in Northern Kyushu. I also had the opportunity to view the important scenes of the original, which is held by the Imperial Household Agency, during a museum exhibit. At that time, I saw two scenes from the originals--1) where Suenaga is being shot off his horse, with the exploding 'teppo' nearby, and 2) where Suenaga, with his ersatz shin-guard helmet falling off his head, is decapitating an enemy sailor. And such excellent photographs exist of the originals from recent exhibits that it is possible to view the scrolls pretty well.


I have been happy with the reception that my book has received. Japanese archaeologists at Takashima, who are excavating the remains of the Mongol fleet, had agreed with my assertion that the Mongol fleet was of a relatively small size; and also my revision of the invasions have influenced the narratives of books in fields outside of the discipline of history. Richard Bowring's The Religious Traditions of Japan (Cambridge 2005), for example, accepts my characterization of the invasions, which is gratifying. Reflecting on the reception, I was surprised that the sources pertaining to the invasions have not been more rigorously analyzed, or that these scrolls were not translated earlier.


SA: In conjunction with the book, a website was put together that allowed viewers to browse and compare side-by-side the different versions of the scrolls, noting the changes and additions made to each version along with other features of note. Later, a similar website was created for the Heiji Disturbance Scroll (chronicling the Heiji No Ran of 1159). This gave readers the chance to see rather than just read about the important features of these documents/works of art, and is a fine example of how the rapidly developing electronic technology field has aided the study of history. Do you believe that the computer age and the attendant ease of procuring copies of source documents has been one of the major driving factors behind the excellent work, new theories, and other advancements in Japanese history made in the last ten years?


TC: I do not know if changes in scholarship were caused by the new technology, but certainly this new technology enables some obscure sources to be better appreciated. We remain in the early stages of appreciating all that can be done on the web.

I believe that the web allows for scrolls and other sources that are not reproduced in a book format to be viewed in a manner approximating the experience of seeing the original. The Mongol scrolls website grew out of a need to scan images for publication in In Little Need of Divine Intervention. It was Peter Schilling, of Bowdoin, who first suggested that we build a site to see the scrolls. It took us several years to do, but fortunately, technology improved, and computers could handle larger images more easily. The Heiji scrolls represent our latest reproduction of the scrolls. I graciously received digital images from the MFA and Kevin Travers designed this excellent site.



SA: “State Of War” centered around the warriors of the 14th century (notable for the destruction of the Hojo regents/Kamakura Bakufu, the Kenmu Restoration, and the subsequent Nanbokucho wars) and how they conducted the art of war. Period accounts and war tales (‘monogatari’) are used to build a model of battle that seemed to be mostly skirmishes where the majority of injuries (around 75%) were received from projectiles (the majority of these being arrows in this time frame). Massed cavalry charges or dense infantry formations were rarely seen. Given the unreliability of many accounts, letters, quasi-official documents like the Azuma Kagami, and monogatari (ranging from ridiculously high estimates of troop strengths to the discounting of the role of lower status warriors), how difficult was it to separate fact from fiction to arrive at a workable model?


TC: It is best to use documents, literary sources, geography and archaeology in tandem to get a sense of a past age. Literary sources can be very illuminating. They just must be used with care and treated with skepticism.I find that literary sources are most useful in their details as to how certain weapons are used, and least useful in their characterizations of specific individuals (who can be easily idealized or demonized), or, for that matter, for their estimates of the size of armies. . People are very poor at estimating the size of large groups. Most accounts overestimate the size of armies by a factor of at least 10. Chronicles such as the Taiheiki use numbers as metaphors and there is no clear consistency. At the same time, a careful read can prove illuminating. Accounts of the Jokyu War provide fantastically large estimates of troops (over 180,000) but at times, refer (more accurately) to armies consisting of hundreds or 1,800 men, which strikes me as plausible.


A fictional account can be used as a historical source. A novel for example, could provide insight into what it was like to ride a bus for someone who knew nothing about them; the same can be the case for details about weapons usage in medieval texts. Exploration of textual variants can prove insightful. I have discovered a roster of the names of the Kamakura warriors who were wounded, killed, or who captured or killed enemies in 1221. This roster (which has not been translated) proves very insightful, and could very well be a copy of an actual list provided to Kamakura after the 1221 conflict. So it is important when studying an age to be aware of all sources; the more primary documents one reads, the better it is to deeply understand an age.


SA: One of the more interesting sections of “State Of War” is the chapter “Sacred War”, which among other things examines the influence of Buddhism, Shinto, and superstition on the warriors of the 14th century (both in a military and political sense). Was the financial, military, and administrative support given by gokenin and samurai to temples and shrines (and vice versa) born out of true belief, or was it largely political expediency?


TC: I am glad that this chapter is of interest. It is one of my favorite ones in the book, and has become the basis for my next monograph.

We cannot know the actual motives of anyone, but all actions seem to suggest that warriors and courtiers believed that various prayers and maledictions determined victory in military endeavors. My most recent research explores how Shingon priests proved to be the most politically powerful men of the fourteenth century. They were responsible for the fighting to continue, and they first enforced the notion that warriors should be loyal to their 'lord'.


SA: Your newest book, “Weapons & Fighting Techniques of the Samurai Warrior 1200-1877” is a lavishly illustrated volume that seems to be aimed at a general readership. How was the experience of writing this book different from your first two?


TC: The short deadlines differed greatly from my previous research, where I could pretty much work at my pace. I received much help in securing permission for photos, and also was able to work with a team of illustrators, so the book came out quite quickly, and not several years as I was used to. I found it hardest to not be able to include footnotes. I compensated wherever possible by mentioning the name of the sources that I used in the narrative. I think it is important to provide information that can be verfied. I included all my sources in the bibliography, but I would prefer having footnotes.


SA: The new book also does to the battle of Nagashino what ‘Divine Intervention’ did to the Mongol Invasions-reappraising the course of the battle using not only primary documentation but also period painted screens, recent excavations, and a survey of the battlefield terrain. What led you to discount the embellished Edo period accounts of the battle and present such a dramatically changed version? Did you find the extremely small number (nine to date) of bullets recovered from the site of the battlefield surprising?


TC: In 2005, I had the opportunity to walk the Nagashino battlefield and in doing so, and seeing where bullets had been discovered, I realized that common characterizations of the battle were wrong.


As a result of this visit, I explored sources about the battle, which have conveniently been published in a volume of the Aichi kenshi (prefectural history of Aichi). This compendium of sources contains all surviving accounts and documents pertaining to the battle, and also reproduces the oldest surviving screens depicting the battles (unfortunately I could not get an image of this reproduced in "Weapons and Fighting Techniques.") My Nagashino narrative represents my first foray into reconstructing this battle; I may do a more extended account in the future.


I find it best to treat Edo accounts and narratives with skepticism, because they tended to be ahistorial thinkers who projected the ideals and assumptions of their age onto a very different Japanese past.


Takeda Katsuyori was not so stupid as he appears in the film Kagemusha. He attempted to encircle the Tokugawa forces opposing him and was tricked into doing so by a Tokugawa commander opposing him. Trickery accounted for the decisive nature of the encounter more than guns per se.


The small number of bullets does not surprise me, as this area was intensively tilled in the Tokugawa era, and the bullets, if discovered by peasants, were probably melted down for their metal. In addition, I believe the number of gunners was less than has commonly assumed--perhaps only 1000 or so.


SA: Much of what is accepted as truth regarding pre-modern Japanese battles (both in English and in popular Japanese publications such as Rekishi Gunzou) comes from the histories of these events written in the 1890’s by the Japanese General Staff ("Nihon Senshi"). These works were written with the agenda of giving Japan an impressive documented military history to present to western eyes. Recent evidence indicates that battles promoted in these histories as major events were in fact rather minor actions. Using Tedorigawa (1577) as an example, it is written up as a major set piece battle involving tens of thousands of troops. However, the scant real evidence on it shows a minor rear guard action involving a small skirmish between a thousand or so troops. With this in mind, how reliable should these volumes (and many other earlier Edo period histories) be considered?


TC: I do not consider them to be very reliable. Far better to critically analyze surviving primary sources. OK to read these sources and use them as a guide to surviving sources, but best not to let them cloud your understanding of the past.


SA: One of the common threads running through your works is stripping the veneer from samurai warfare. Rather than being shining paragons of honorable behavior, samurai are shown (in their own documents and words) to be rather self serving and ruthless. Running from battle, abandoning comrades, switching sides, striking from ambush, setting fires, and looting are the norms rather than the exceptions. Bushido was an idealized version of samurai behavior that as you have pointed out was largely a fallacy and surely not followed as a general ‘code of conduct’ throughout Japanese history. While this question might be more appropriate for a behavioral psychologist, why do you believe the concept of ‘bushido’ exerts such a strong pull on so many self-styled ‘Modern Samurai’? Why in particular bushido, when other outdated warrior codes from other cultures have been left behind in the pages of history?


TC: I characterize what I do as essentially humanizing the samurai and showing that they could be brave, cowardly, or self-serving. One sees the whole range of behavior in their actions. War was in a strange sort of way a very human event and those who fought and survived had to maintain a healthy dose of pragmatism.


Bushido represents an ideal--a remarkable cultural formulation--that is very much alive today. The reason for this stems not from Tokugawa thinkers, who tried to formulate a justification for warriors to exist in a time of peace, but the work of Nitobe Inazo. Nitobe defined Bushido in such as way as to make it understandable in European/American context. Thanks to Nitobe, Bushido became a component of Western cultural consciousness. Bushido represents a moral code not tied to any religion--Chivalry without Christianity-- which accounts for its appeal, I believe.


SA: What are the biggest challenges you face in producing something? Is it the research, the writing, or the actual act of publishing?


TC: Finding the time to research, write and revise a project.


SA: Many acquire an interest in Japanese history through the avenues of anime, manga, martial arts, video games, and Japanese films. Do you see such sources of ‘pop culture’ history as an opportunity to foster a serious interest in Japanese studies, or a hurdle to be overcome?


TC: By all means, they are a good avenue into study; I think that they represent a good gateway into more serious study. If you intend to engage in serious study, then learn Japanese.


SA: What advice do you have for students of Japanese history? For those who wish to pursue a career in the field, what universities would you recommend?


TC: It is important to come from the universities with the best reputation--Princeton, Stanford, Harvard, Berkeley, University of Michigan, Columbia. Many institutions are strong in modern Japanese history, but for premodern instruction, there are fewer specialists. Joan Piggott at USC, Hitomi Tonomura at Michigan, and Andrew Goble at Oregon are great scholars taking on graduate students.


SA: Whose work among the current crop of historians impresses you the most? What other books would you recommend to our board members, either in English or Japanese?


TC: I could write a long list but for historians that come to mind right now, I like Dani Botsman's work on crime and punishment in Tokugawa Japan, the writings of Karen Wigen of Stanford, Mark Ravina's work on Saigo Takamori and local lordship in Tokugawa Japan, and Karl Friday's recent work on Taira Masakado.


SA: Your faculty listing on Bowdoin University’s website lists several articles and projects you are currently working on. What other works might you have in progress you can tell us about?


TC: In addition to those articles, I have completed an account of Medieval Japanese Warfare, 1200-1550, which will be published in the Cambridge History of War, a new multivolume series that I think readers of the forum will be interested in. This will not come out for a few years. I also continue working on my next monograph, about the political importance of Shingon, and how Shingon Buddhists of the fourteenth century were able to create emperors and the symbols of office, and enforce the notion of loyalty to a lord. I am polishing my manuscript, called From Sovereign to Symbol: Regalia, Ritual and the Struggle for Secrecy in Fourteenth Century Japan.


SA: We'll be looking forward to those! Thank you, Dr. Conlan, for an informative and entertaining interview-it's been a pleasure.

Tuesday, November 11, 2008

Weapons & Fighting Techniques Of The Samurai Warrior 1200-1877 AD

Wow, I thought to myself as I unwrapped a large parcel from a bookseller in the UK-Thomas Conlan (Associate Professor of Asian Studies at Bowdoin College and a leader in the scholarly examination of samurai warfare) has written a coffee table book-Weapons & Fighting Techniques Of The Samurai Warrior 1200-1877 AD! It's loaded with lots of color photos, diagrams, and artwork, including step by step demonstrations of fighting with bows, swords, spears, harquebus, and more. I can’t say I’m very impressed with the maps. Overall, the graphic presentation is a lot like Kure Mitsuo’s Samurai: An Illustrated History-but with more impressive writing.

While I’ve only given it a quick read through (I’ll post more on it later), these are my initial impressions. As far as text goes, there is a LOT to chew on here for those interested in samurai combat and tactics. Conlan brings the same fresh perspective that he’s brought to his two former books (In Little Need of Divine Intervention and State Of War). Even those who have kept up-to-date with the newest findings among Japanese historians will find some startling new material. Conlan continues the fine work that he (along with Karl Friday) has done in exploding the old myths of samurai combat and bushido. Samurai warfare is shown to have had over 75% of its casualties caused by projectile weapons (this concept isn’t new, but more evidence is presented). The impact of the small Japanese horse on battle is examined in depth (along with the extreme reluctance of horse owners to risk them in close combat), further reinforcing the notion that there were few if any massed cavalry charges in Japanese battles, with cavalry usually only being used in close combat to go after an enemy that had broken and was in retreat. Another interesting point Conlan makes (using contemporary accounts) is that the small horses put brawny warriors at a disadvantage.

Conlan also reexamines some of the more popular accounts given in most history books and puts a new spin on them. His section on Nagashino reinvents the likely course of the battle, beginning with debunking the numbers of guns fielded by the Oda. While most of us on the Samurai Archives realize that the Oda/Tokugawa forces had 1000, not 3000 (normally the number seen in Western histories), guns, Conlan takes it a step further and puts forth the notion it fielded 500 or fewer. Using the results of recent excavations of the battlefield, he postulates that Nobunaga achieved such a decisive victory by using the Tokugawa army as bait, concealing the Oda forces, and unleashing a massive ambush on the Takeda when they attempted to envelope the Tokugawa. The famous notion of ‘three ranks’ of rotating gunfire is largely discounted as an Edo period fabrication. It’s fascinating stuff many people won’t agree with, but it’s a well supported and thought out argument. Likewise, Conlan has a different viewpoint of the Uesugi army than is normally seen-he considers them to be right there with the Oda in terms of innovative and effective use of gunfire (largely due to their contact and friendly relations with the Ashikaga Shogunate, gaining access through them to early gunpowder and firearm technology) rather than the ‘traditional’ cavalry based army it is usually portrayed as. He ascribes the collapse of the major Eastern daimyo (the Takeda, Hojo, and Imagawa) largely to their failure to incorporate firearms technology quickly enough. Conlan even makes corrections to common attributions, such as identifying what is perhaps the most famous portrait of Minamoto no Yoritomo (as seen here) to be in reality a portrait of Ashikaga Tadayoshi (this info has been around since the mid-nineties, but is the first time I've seen it presented in an English language book).

The book comes up short in at least one major area-being written for a more general audience, it has no footnotes or endnotes. This makes further examination or study of Conlan’s points difficult to impossible. For example, he twice brings up a female warrior, Tsuruhime, who according to oral legend fought in several battles in the inland sea around 1542 (there’s an existing suit of modified armor attributed to her). He also mentions that there is an account of a group of female cavalry that fought in western Japan in the 1350’s. I find this interesting, but a dead end-what account? Contemporary? A war tale? Temple tradition? Where do the accounts of Tsuruhime come from? Without the notes, it’s impossible to tell and evaluate these claims.

Still, it’s a book that anyone with a serious interest in samurai warfare, Japanese history, or weaponry should have on their bookshelf. It will be interesting to see how the book is received by the public-the general audience it is aimed for will likely not take kindly to having its romanticized preconceptions dismantled so effectively. It’s sure to cause some spirited debate and get its readers reconsidering their positions on a multitude of topics. At around $13 for a 225 page hardcover loaded with color shots, it’s an absolute steal. Buy it today-you won’t be sorry.